Terrain - 8th Face

Note: Colors and elements of terrains can be found in the Getting Started section.

If you maneuver a terrain to its eighth face (the number 8 is showing), then your marching army captures that terrain. When you capture a terrain, orient the terrain die so the icon faces your army. The army that has captured a terrain receives several advantages for as long as it retains control of that terrain die:

  • When rolling the army, all ID results are doubled.
  • The army may take a melee, missile, or magic action, but opposing armies at the terrain are restricted to a melee action.
  • The army may make use of the Eighth Face Icon as shown in the table below.

Eighth face advantages are cumulative with any racial abilities.

A terrain at its eighth face turns back to its seventh face (the number 7 is showing) whenever the controlling army abandons the terrain, is out-maneuvered by an opposing army, or all its units are killed or removed. When the terrain is moved from the eighth face, all advantages gained by your controlling army cease.

Eighth Face Icons

The Eighth Face Icons are used as follows:

Icon Terrain Eighth Face Effect
City During the Eighth Face Phase you may recruit a small (1 health) unit to, or promote one unit in, the controlling army.
Standing Stones All units in your controlling army may convert any or all of their magic results to a color this terrain contains.
Temple Your controlling army and all units in it cannot be affected by any opponent’s death (black) magic. During the Eighth Face Phase you may force another player to bury one unit of their choice in their Dead Unit Area (DUA).
Tower Your controlling army may use a missile action to attack any opponent’s army. If attacking a Reserve Army, only count non-ID missile results.