Setting up the Game

STEP 1: Decide The Total Force Size

Players determine the size of their forces by choosing a total point value. They bring units and/or items totaling that point value to the game. Suggested total force sizes are 15, 24, 30, 36 or 60 points. Players are free to mix multiple speciess in the same force or build a purely homogeneous force. Regardless of the total force size, each player must bring two terrains - one Home Terrain and one proposed Frontier Terrain:

Home Terrain: This terrain die placed in front of you at the start of the game. You select this die. Each Home Terrain is adjacent to the Frontier Terrain, but not adjacent to any other Home Terrain.

Frontier Terrain: The terrain die placed in the center of the table at the start of the game. Each player proposes a terrain die to be the Frontier Terrain. The Frontier Terrain for the game is selected from these proposed terrains. The Frontier Terrain is adjacent to every Home Terrain.

Each player is also required to bring exactly one dragon for each 24 points of total force size, or part thereof. The dragons can be any color(s). Your dragons are placed in your Summoning Pool.

STEP 2: Assemble Forces

Players divide their units and items into three armies:

Home Army: The army at a player’s own Home Terrain.

Horde Army: The army at their opponent’s Home Terrain. This army is used to determine the order of play at the beginning of the game.

Campaign Army: The army at the Frontier Terrain.

When assembling armies, players may have no more than half of the points (rounded down) of their total forces placed in a single army. There must be at least one unit in each army. After initial army placement, this army size restriction is no longer in effect. Armies should be assembled in secret and are revealed in step 4 below. Players may find it useful to assemble their armies behind a screen.

STEP 3: Set the Battlefield

Players choose one of the terrain dice they brought to be their Home Terrain and place it in front of them to the left, placing the other terrain die in the center of the playing area as their proposed Frontier Terrain.

1) Home Army
2) Campaign Army
3) Horde Army
4) Dead Unit Area (DUA)
5) Buried Unit Area (BUA)

6) Summonming Pool
7) Reserve Army / Area
8) Home Terrain
9) Proposed Frontier Terrains

STEP 4: Determine Order of Play

Both players reveal their forces at the same time and place them at the relevant terrains (as explained in step 2). All players then make a maneuver roll with their Horde Armies: roll the army and count maneuver results (for this roll, ignore all effects of SAIs, other than maneuver results they generate).

Official Rules Errata 26-Jul-2018 - Players roll their horde armies first to determine order of play, then place their armies at the relevant terrains. As such, species abilities do not apply to the initiative roll.

The player who rolls the most maneuver results may choose to either take the first turn or select which proposed Frontier Terrain will be used during the game. If the player chooses to play first, then their opponent selects the Frontier Terrain. If the player who rolled the most maneuver results decides to select the Frontier Terrain, then their opponent takes the first turn.

Either of the proposed Frontier Terrain dice may be selected. The other proposed Frontier Terrain is removed from the game and not used. In the event of a tie, players reroll until there is a winner.

STEP 5: Determine Starting Distance

Each player rolls their Home Terrain die to determine the initial battle distances. The player that selected the Frontier Terrain rolls that die. If you roll an eight, roll again. If you roll a seven, turn the die down to six. All terrains will therefore start the game showing a number between one and six.

You are now set up and ready to do battle!