This section introduces advanced dice and rules for Dragon Dice®. All items in this section should be considered optional and all players involved in a game should agree on their inclusion before adding any of them to their force.

Dragonkin

Dragonkin are the distant relatives of full-sized dragons. Like dragons, they can be summoned into play during a game, but unlike their less-predicable forerunners, Dragonkin will join your armies and fight for you! For every full three points of a player’s force size, that player may bring one health-worth of Dragonkin to the game. For example, in a 36 point game, a player may bring up to 12 health of Dragonkin units.

The following rules apply to Dragonkin:

  • Dragonkin are six-sided units. While Dragonkin units consist of different elements, they are all considered the same species.
  • Like dragons, Dragonkin start the game in the Summoning Pool.
  • Dragonkin cannot leave the terrain where they were summoned.
  • If an army is made up solely of Dragonkin, the Dragonkin are immediately returned to the Summoning Pool and the army disappears.
  • Dragonkin may never enter a player's Dead Unit Area (DUA). When a Dragonkin unit is killed it is returned to its owner's Summoning Pool. Dragonkin may still be buried by a single effect that both kills and buries a unit, even though they do not pass into the Dead Unit Area (DUA).
  • Dragonkin cannot carry items.

Actions

  • Dragonkin units cannot roll for magic or missile actions.
  • Dragonkin units cannot roll during a dragon attack that includes a dragon matching their color, an Ivory Dragon, Ivory Hybrid Dragon, or White Dragon, but may take damage during the attack.
  • Dragonkin units may take part in dragon attacks with other dragons as normal.

Automatic Saves

All Dragonkin have armored skin, which grants them automatic save results equal to their health. These save results are added to their individual and army's save rolls. For the purpose of Die Roll Resolution, Dragonkin automatic saves are added during step 9, along with other modifiers that add. Their automatic save results are only applied if the Dragonkin are rolled.

ID Icons

Small
1 Health
Medium
2 Health
Large
3 Health
Heavy
Dragontroop

Dragonhero

Dragonchamp
Light
Dragonscout

Dragonsentry

Dragonspy
Cavalry
Dragonfoal

Dragonmount

Dragonsteed

Normal Action Icons

Maneuver Melee

Special Action Icons (SAIs)

Belly Breath
Belly
Any During any roll, the unit loses its automatic save results.
Breath
Melee During a melee attack, target X health-worth of units in the defending army. The targets are killed.

Dragonkin Champions

The Dragonkin Champion is a special Dragonkin unit that has four health and four automatic saves. It is a six-sided die and is considered to be a part of the Dragonkin species. Any rules that apply to Dragonkin also apply to the Dragonkin Champion.

ID Icon

Dragonkin Champion

Special Action Icons (SAIs)

Belly Breath Fly Smite SFR/TSR Logo
Belly
Any During any roll, the unit loses its automatic save results.
Breath
Melee During a melee attack, target X health-worth of units in the defending army. The targets are killed.
Fly
Any During any roll, Fly generates X maneuver or X save results.
Smite
Dragon Attack, Melee During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.

During a dragon attack, Smite generates X melee results.
SFR/TSR Logo (Dragonkin Champion)
Melee, Individual When saving against an individual targeting effect, the SFR/TSR logo generates four save results. During a melee attack, you may move a summoned dragon that contains the same color as this Dragonkin Champion from one terrain to another.