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sais [2021/04/09 02:33] – external edit 127.0.0.1sais [2021/05/26 06:30] (current) – Corrected Hoof icon admin
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Attune.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Attune.png?nolink}}
-~~SNIPPET_O1715812844~~sai_attune~~+~~SNIPPET_O1715812845~~sai_attune~~
 ^ Attune  || ^ Attune  ||
 ^  Magic | During a magic action, Attune generates X magic results of any color. Attune may also count the normal (non-ID, non-SAI) magic results of one unit in the marching army as the same color.  | ^  Magic | During a magic action, Attune generates X magic results of any color. Attune may also count the normal (non-ID, non-SAI) magic results of one unit in the marching army as the same color.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Bash.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Bash.png?nolink}}
 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DC_Bash.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DC_Bash.png?nolink}}
-~~SNIPPET_O1715812844~~sai_bash~~+~~SNIPPET_O1715812845~~sai_bash~~
 ^ Bash  || ^ Bash  ||
 ^  Dragon Attack, Save* | During a save roll against a melee attack, target one unit from the attacking army. The targeted unit takes damage equal to the melee results it generated. The targeted unit must make a save roll against this damage. Bash also generates save results equal to the targeted unit's melee results.\\ \\ During other save rolls, Bash generates X save results.\\ \\ During a dragon attack choose an attacking dragon that has inflicted damage. That dragon takes damage equal to the amount of damage it did. Bash also generates save results equal to the damage the chosen dragon did.  | ^  Dragon Attack, Save* | During a save roll against a melee attack, target one unit from the attacking army. The targeted unit takes damage equal to the melee results it generated. The targeted unit must make a save roll against this damage. Bash also generates save results equal to the targeted unit's melee results.\\ \\ During other save rolls, Bash generates X save results.\\ \\ During a dragon attack choose an attacking dragon that has inflicted damage. That dragon takes damage equal to the amount of damage it did. Bash also generates save results equal to the damage the chosen dragon did.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DC_Belly.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DC_Belly.png?nolink}}
-~~SNIPPET_O1715812844~~sai_belly~~+~~SNIPPET_O1715812845~~sai_belly~~
 ^ Belly  || ^ Belly  ||
 ^  Any | During any roll, the unit loses its automatic save results.  | ^  Any | During any roll, the unit loses its automatic save results.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DC_Breath.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DC_Breath.png?nolink}}
 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Dk_Breath.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Dk_Breath.png?nolink}}
-~~SNIPPET_O1715812844~~sai_breath~~+~~SNIPPET_O1715812845~~sai_breath~~
 ^ Breath  || ^ Breath  ||
 ^  Melee | During a melee attack, target X health-worth of units in the defending army. The targets are killed.  | ^  Melee | During a melee attack, target X health-worth of units in the defending army. The targets are killed.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Bullseye.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Bullseye.png?nolink}}
 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/go_Bullseye.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/go_Bullseye.png?nolink}}
-~~SNIPPET_O1715812844~~sai_bullseye~~+~~SNIPPET_O1715812845~~sai_bullseye~~
 ^ Bullseye  || ^ Bullseye  ||
 ^  Dragon Attack, Missile | During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.\\ \\ During a dragon attack, Bullseye generates X missile results.  | ^  Dragon Attack, Missile | During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.\\ \\ During a dragon attack, Bullseye generates X missile results.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Cantrip.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Cantrip.png?nolink}}
 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Cantrip_monster.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Cantrip_monster.png?nolink}}
-~~SNIPPET_O1715812844~~sai_cantrip~~+~~SNIPPET_O1715812845~~sai_cantrip~~
 ^ Cantrip || ^ Cantrip ||
 ^  Magic, Non-Maneuver | During a magic action or [[racial_ability_fr_magic_negation|Magic Negation (Frostwings)]] roll, Cantrip generates X magic results.\\ \\ During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as 'Cantrip' from the spell list.  | ^  Magic, Non-Maneuver | During a magic action or [[racial_ability_fr_magic_negation|Magic Negation (Frostwings)]] roll, Cantrip generates X magic results.\\ \\ During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as 'Cantrip' from the spell list.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Charge.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Charge.png?nolink}}
-~~SNIPPET_O1715812844~~sai_charge~~+~~SNIPPET_O1715812845~~sai_charge~~
 ^ Charge  || ^ Charge  ||
 ^  Melee* | During a melee attack, the attacking army counts all Maneuver results as if they were Melee results. Instead of making a regular save roll or a counter-attack, the defending army makes a combination save and melee roll. The attacking army takes damage equal to these melee results. Only save results generated by spells may reduce this damage. Charge has no effect during a counter-attack.  | ^  Melee* | During a melee attack, the attacking army counts all Maneuver results as if they were Melee results. Instead of making a regular save roll or a counter-attack, the defending army makes a combination save and melee roll. The attacking army takes damage equal to these melee results. Only save results generated by spells may reduce this damage. Charge has no effect during a counter-attack.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Charm.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Charm.png?nolink}}
-~~SNIPPET_O1715812844~~sai_charm~~+~~SNIPPET_O1715812845~~sai_charm~~
 ^ Charm  || ^ Charm  ||
 ^  Melee | During a melee attack, target up to X health-worth of units in the defending army; those units don't roll to save during this march. Instead, the owner rolls these units and adds their results to the attacking army's results. Those units may take damage from the melee attack as normal.  | ^  Melee | During a melee attack, target up to X health-worth of units in the defending army; those units don't roll to save during this march. Instead, the owner rolls these units and adds their results to the attacking army's results. Those units may take damage from the melee attack as normal.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Choke.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Choke.png?nolink}}
-~~SNIPPET_O1715812844~~sai_choke~~+~~SNIPPET_O1715812845~~sai_choke~~
 ^ Choke  || ^ Choke  ||
 ^  Melee | During a melee attack, when the defending army rolls for saves, target up to X health-worth of units in the that army that rolled an ID result. The target units are killed. Their ID results are not counted towards the army's save results.\\ \\ //Note: Choke works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.//  | ^  Melee | During a melee attack, when the defending army rolls for saves, target up to X health-worth of units in the that army that rolled an ID result. The target units are killed. Their ID results are not counted towards the army's save results.\\ \\ //Note: Choke works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.//  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Cloak.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Cloak.png?nolink}}
-~~SNIPPET_O1715812844~~sai_cloak~~+~~SNIPPET_O1715812845~~sai_cloak~~
 ^ Cloak  || ^ Cloak  ||
 ^  Dragon Attack, Individual, Magic, Save | During a save roll or dragon attack, add X non-magical save results to the army containing this unit until the beginning of your next turn.\\ \\ During a magic action, Cloak generates X magic results.\\ \\ During a roll for an individual-targeting effect, Cloak generates X magic, maneuver, melee, missile, or save results.  | ^  Dragon Attack, Individual, Magic, Save | During a save roll or dragon attack, add X non-magical save results to the army containing this unit until the beginning of your next turn.\\ \\ During a magic action, Cloak generates X magic results.\\ \\ During a roll for an individual-targeting effect, Cloak generates X magic, maneuver, melee, missile, or save results.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Coil.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Coil.png?nolink}}
-~~SNIPPET_O1715812844~~sai_coil~~+~~SNIPPET_O1715812845~~sai_coil~~
 ^ Coil  || ^ Coil  ||
 ^  Dragon Attack, Melee| During a melee attack, target one unit in the defending army. The target takes X damage and makes a combination roll, counting save and melee results. Any melee results that the target generates inflict damage on the Coiling unit with no save possible.\\ \\ During a dragon attack, Coil generates X melee results.  | ^  Dragon Attack, Melee| During a melee attack, target one unit in the defending army. The target takes X damage and makes a combination roll, counting save and melee results. Any melee results that the target generates inflict damage on the Coiling unit with no save possible.\\ \\ During a dragon attack, Coil generates X melee results.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Confuse.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Confuse.png?nolink}}
-~~SNIPPET_O1715812844~~sai_confuse~~+~~SNIPPET_O1715812845~~sai_confuse~~
 ^ Confuse  || ^ Confuse  ||
 ^  Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army after they have rolled for saves. Re-roll the targeted units, ignoring all previous results.\\ \\ //Note: Confuse works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.//  | ^  Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army after they have rolled for saves. Re-roll the targeted units, ignoring all previous results.\\ \\ //Note: Confuse works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.//  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Convert.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Convert.png?nolink}}
-~~SNIPPET_O1715812844~~sai_convert~~+~~SNIPPET_O1715812845~~sai_convert~~
 ^ Convert  || ^ Convert  ||
 ^  Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. The attacking player may return up to the amount of heath-worth killed this way from their #@DUA@# to the attacking army.  | ^  Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. The attacking player may return up to the amount of heath-worth killed this way from their #@DUA@# to the attacking army.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sc_Counter.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sc_Counter.png?nolink}}
 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_CounterMonster.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_CounterMonster.png?nolink}}
-~~SNIPPET_O1715812844~~sai_counter~~+~~SNIPPET_O1715812845~~sai_counter~~
 ^ Counter  || ^ Counter  ||
 ^  Dragon Attack, Melee, Save* | During a save roll against a melee attack, Counter generates X save results and inflicts X damage upon the attacking army. Only save results generated by spells may reduce this damage.\\ \\ During any other save roll, Counter generates X save results.\\ \\ During a melee attack, Counter generates X melee results.\\ \\ During a dragon attack, Counter generates X save and X melee results.  | ^  Dragon Attack, Melee, Save* | During a save roll against a melee attack, Counter generates X save results and inflicts X damage upon the attacking army. Only save results generated by spells may reduce this damage.\\ \\ During any other save roll, Counter generates X save results.\\ \\ During a melee attack, Counter generates X melee results.\\ \\ During a dragon attack, Counter generates X save and X melee results.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_CreateFireminions.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_CreateFireminions.png?nolink}}
-~~SNIPPET_O1715812844~~sai_createfireminions~~+~~SNIPPET_O1715812845~~sai_createfireminions~~
 ^ Create Fireminions  || ^ Create Fireminions  ||
 ^  Any Non-Individual | During any army roll, Create Fireminions generates X magic, maneuver, melee, missile or save results.  | ^  Any Non-Individual | During any army roll, Create Fireminions generates X magic, maneuver, melee, missile or save results.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Crush.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Crush.png?nolink}}
-~~SNIPPET_O1715812844~~sai_crush~~+~~SNIPPET_O1715812845~~sai_crush~~
 ^ Crush  || ^ Crush  ||
 ^  Dragon Attack, Missile | During a missile attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed. Each unit killed must make a save roll. Those that do not generate a save result on this second roll are buried.\\ \\ During a dragon attack, Crush generates X missile results.  | ^  Dragon Attack, Missile | During a missile attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed. Each unit killed must make a save roll. Those that do not generate a save result on this second roll are buried.\\ \\ During a dragon attack, Crush generates X missile results.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Decapitate.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Decapitate.png?nolink}}
-~~SNIPPET_O1715812844~~sai_decapitate~~+~~SNIPPET_O1715812845~~sai_decapitate~~
 ^ Decapitate  || ^ Decapitate  ||
 ^  Dragon Attack, Melee | During a melee attack, when the defending army makes its save roll, target one unit that rolled an ID icon. The target is killed. None of their results are counted towards the army's save results.\\ \\ //Note: Decapitate works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.//\\ \\ During a dragon attack, kill one dragon that rolled [[dragons#dragon_icons|Jaws]]. If no dragon rolled [[dragons#dragon_icons|Jaws]], Decapitate generates three melee results.  | ^  Dragon Attack, Melee | During a melee attack, when the defending army makes its save roll, target one unit that rolled an ID icon. The target is killed. None of their results are counted towards the army's save results.\\ \\ //Note: Decapitate works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.//\\ \\ During a dragon attack, kill one dragon that rolled [[dragons#dragon_icons|Jaws]]. If no dragon rolled [[dragons#dragon_icons|Jaws]], Decapitate generates three melee results.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Dispel.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Dispel.png?nolink}}
 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Dispel.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Dispel.png?nolink}}
-~~SNIPPET_O1715812844~~sai_dispelmagic~~+~~SNIPPET_O1715812845~~sai_dispelmagic~~
 ^ Dispel Magic  || ^ Dispel Magic  ||
 ^  Special | Whenever any magic targets this unit, the army containing this unit or the terrain this unit occupies, you may roll this unit after all spells are announced but before any are resolved. If the Dispel Magic icon is rolled, negate //all// unresolved magic that targets or effects this unit, its army or the terrain it occupies. No other icons have any effect during this special roll. Magic targeting other units, armies, or terrains is unaffected by this SAI.  | ^  Special | Whenever any magic targets this unit, the army containing this unit or the terrain this unit occupies, you may roll this unit after all spells are announced but before any are resolved. If the Dispel Magic icon is rolled, negate //all// unresolved magic that targets or effects this unit, its army or the terrain it occupies. No other icons have any effect during this special roll. Magic targeting other units, armies, or terrains is unaffected by this SAI.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_DoubleStrike.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_DoubleStrike.png?nolink}}
 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_DoubleStrike.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_DoubleStrike.png?nolink}}
-~~SNIPPET_O1715812844~~sai_doublestrike~~+~~SNIPPET_O1715812845~~sai_doublestrike~~
 ^ Double Strike  || ^ Double Strike  ||
 ^  Dragon Attack, Melee | During a melee attack, target four health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.\\ \\ During a dragon attack, Double Strike generates four melee results.  | ^  Dragon Attack, Melee | During a melee attack, target four health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.\\ \\ During a dragon attack, Double Strike generates four melee results.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/element-icons-yellow-earth.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/element-icons-yellow-earth.png?nolink}}
 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sfr-25-logo.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sfr-25-logo.png?nolink}}
-~~SNIPPET_O1715812844~~sai_elemental_relic~~+~~SNIPPET_O1715812845~~sai_elemental_relic~~
 ^ Elemental Relic  || ^ Elemental Relic  ||
 ^  Non-Maneuver | When rolled with an army, the Elemental Relic icon indicates which element units must contain to be affected by the relic. The SFR Logo contains all elements and ivory.\\ \\ Multiple Elemental Relics in an army may cancel each other. Elemental Relics that roll the same element have no effect on that roll. Note that the SFR logo matches all elements.\\ \\ During any non-maneuver roll, X health-worth of matching units in the army carrying this relic may be re-rolled once, ignoring the previous result, or you may recruit X small (1 health) matching units to, or promote X health-worth of matching units in, the army carrying this relic. Results may be split between recruiting, promoting, and re-rolling in any way you choose. Any promotions and recruitments happen all at once.  | ^  Non-Maneuver | When rolled with an army, the Elemental Relic icon indicates which element units must contain to be affected by the relic. The SFR Logo contains all elements and ivory.\\ \\ Multiple Elemental Relics in an army may cancel each other. Elemental Relics that roll the same element have no effect on that roll. Note that the SFR logo matches all elements.\\ \\ During any non-maneuver roll, X health-worth of matching units in the army carrying this relic may be re-rolled once, ignoring the previous result, or you may recruit X small (1 health) matching units to, or promote X health-worth of matching units in, the army carrying this relic. Results may be split between recruiting, promoting, and re-rolling in any way you choose. Any promotions and recruitments happen all at once.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Elevate.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Elevate.png?nolink}}
-~~SNIPPET_O1715812844~~sai_elevate~~+~~SNIPPET_O1715812845~~sai_elevate~~
 ^ Elevate  || ^ Elevate  ||
 ^  Dragon Attack, Maneuver, Missile, Save* | During a maneuver roll, Elevate generates X maneuver results.\\ \\ During a missile attack, double one unit's missile results.\\ \\ During a save roll against a melee attack, double one unit's save results.\\ \\ During a dragon attack, double one unit's missile or save results.  | ^  Dragon Attack, Maneuver, Missile, Save* | During a maneuver roll, Elevate generates X maneuver results.\\ \\ During a missile attack, double one unit's missile results.\\ \\ During a save roll against a melee attack, double one unit's save results.\\ \\ During a dragon attack, double one unit's missile or save results.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Entangle.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Entangle.png?nolink}}
-~~SNIPPET_O1715812844~~sai_entangle~~+~~SNIPPET_O1715812845~~sai_entangle~~
 ^ Entangle  || ^ Entangle  ||
 ^  Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets are killed.  | ^  Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets are killed.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Ferry.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Ferry.png?nolink}}
-~~SNIPPET_O1715812844~~sai_ferry~~+~~SNIPPET_O1715812845~~sai_ferry~~
 ^ Ferry  || ^ Ferry  ||
 ^  Non-Maneuver | During any non-maneuver roll, the Ferrying unit may move itself and up to four health-worth of units in its army to any terrain.  | ^  Non-Maneuver | During any non-maneuver roll, the Ferrying unit may move itself and up to four health-worth of units in its army to any terrain.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Firebreath.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Firebreath.png?nolink}}
-~~SNIPPET_O1715812844~~sai_firebreath~~+~~SNIPPET_O1715812845~~sai_firebreath~~
 ^ Firebreath  || ^ Firebreath  ||
 ^  Melee | During a melee attack, inflict X points of damage on the defending army with no save possible. Each unit killed makes a save roll. Those that do not generate a save result are buried.  | ^  Melee | During a melee attack, inflict X points of damage on the defending army with no save possible. Each unit killed makes a save roll. Those that do not generate a save result are buried.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Firecloud.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Firecloud.png?nolink}}
-~~SNIPPET_O1715812844~~sai_firecloud~~+~~SNIPPET_O1715812845~~sai_firecloud~~
 ^ Firecloud  || ^ Firecloud  ||
 ^  Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed.  | ^  Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Firewalking.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Firewalking.png?nolink}}
-~~SNIPPET_O1715812844~~sai_firewalking~~+~~SNIPPET_O1715812845~~sai_firewalking~~
 ^ Firewalking  || ^ Firewalking  ||
 ^  Maneuver, Non-Maneuver | During a maneuver roll, Firewalking generates X maneuver results.\\ \\ During any non-maneuver roll, this unit may move itself and up to three health-worth of units in its army to any terrain.  | ^  Maneuver, Non-Maneuver | During a maneuver roll, Firewalking generates X maneuver results.\\ \\ During any non-maneuver roll, this unit may move itself and up to three health-worth of units in its army to any terrain.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Flame.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Flame.png?nolink}}
 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Flame.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Flame.png?nolink}}
-~~SNIPPET_O1715812844~~sai_flame~~+~~SNIPPET_O1715812845~~sai_flame~~
 ^ Flame  || ^ Flame  ||
 ^  Melee | During a melee attack, target up to two health-worth of units in the defending army. The targets are killed and buried.  | ^  Melee | During a melee attack, target up to two health-worth of units in the defending army. The targets are killed and buried.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sc_FlamingArrow.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sc_FlamingArrow.png?nolink}}
-~~SNIPPET_O1715812844~~sai_flamingarrow~~+~~SNIPPET_O1715812845~~sai_flamingarrow~~
 ^ Flaming Arrow  || ^ Flaming Arrow  ||
 ^  Dragon Attack, Missile | During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Each unit killed must make another save roll. Those that do not generate a save result on this second roll are buried.\\ \\ During a dragon attack, Flaming Arrow generates X missile results.  | ^  Dragon Attack, Missile | During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Each unit killed must make another save roll. Those that do not generate a save result on this second roll are buried.\\ \\ During a dragon attack, Flaming Arrow generates X missile results.  |
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 ~~SNIPPET_C~~sai_gore~~ ~~SNIPPET_C~~sai_gore~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Maneuver_Hoof.png?nolink}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Hoof.png?nolink}}
 ~~SNIPPET_O1715812845~~sai_hoof~~ ~~SNIPPET_O1715812845~~sai_hoof~~
 ^ Hoof  || ^ Hoof  ||
Line 640: Line 640:
 ~~SNIPPET_C~~sai_sfrtsrlogomb~~ ~~SNIPPET_C~~sai_sfrtsrlogomb~~
  
-~~SNIPPET_O1715812845~~sai_sfrtsrlogoms~~+~~SNIPPET_O1715812846~~sai_sfrtsrlogoms~~
 ^ SFR/TSR Logo (Silver Medallion)  || ^ SFR/TSR Logo (Silver Medallion)  ||
 ^  Non-Maneuver | During any non-maneuver roll, choose one of the following:\\ \\ <WRAP> ^  Non-Maneuver | During any non-maneuver roll, choose one of the following:\\ \\ <WRAP>
Line 649: Line 649:
 ~~SNIPPET_C~~sai_sfrtsrlogoms~~ ~~SNIPPET_C~~sai_sfrtsrlogoms~~
  
-~~SNIPPET_O1715812845~~sai_sfrtsrlogomg~~+~~SNIPPET_O1715812846~~sai_sfrtsrlogomg~~
 ^ SFR/TSR Logo (Gold Medallion)  || ^ SFR/TSR Logo (Gold Medallion)  ||
 ^  Non-Maneuver | During any non-maneuver roll, you may return up to four health-worth of units from your #@DUA@# to the army carrying this medallion.  | ^  Non-Maneuver | During any non-maneuver roll, you may return up to four health-worth of units from your #@DUA@# to the army carrying this medallion.  |
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sfr-25-logo.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sfr-25-logo.png?nolink}}
  
-~~SNIPPET_O1715812844~~sai_elemental_relic~~+~~SNIPPET_O1715812845~~sai_elemental_relic~~
 ^ Elemental Relic  || ^ Elemental Relic  ||
 ^  Non-Maneuver | When rolled with an army, the Elemental Relic icon indicates which element units must contain to be affected by the relic. The SFR Logo contains all elements and ivory.\\ \\ Multiple Elemental Relics in an army may cancel each other. Elemental Relics that roll the same element have no effect on that roll. Note that the SFR logo matches all elements.\\ \\ During any non-maneuver roll, X health-worth of matching units in the army carrying this relic may be re-rolled once, ignoring the previous result, or you may recruit X small (1 health) matching units to, or promote X health-worth of matching units in, the army carrying this relic. Results may be split between recruiting, promoting, and re-rolling in any way you choose. Any promotions and recruitments happen all at once.  | ^  Non-Maneuver | When rolled with an army, the Elemental Relic icon indicates which element units must contain to be affected by the relic. The SFR Logo contains all elements and ivory.\\ \\ Multiple Elemental Relics in an army may cancel each other. Elemental Relics that roll the same element have no effect on that roll. Note that the SFR logo matches all elements.\\ \\ During any non-maneuver roll, X health-worth of matching units in the army carrying this relic may be re-rolled once, ignoring the previous result, or you may recruit X small (1 health) matching units to, or promote X health-worth of matching units in, the army carrying this relic. Results may be split between recruiting, promoting, and re-rolling in any way you choose. Any promotions and recruitments happen all at once.  |
 ~~SNIPPET_C~~sai_elemental_relic~~ ~~SNIPPET_C~~sai_elemental_relic~~