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rulesreference [2021/03/13 01:25] – Update to 4.01 admin | rulesreference [2021/05/19 12:29] (current) – admin | ||
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| **1** | Roll the dice. | | | **1** | Roll the dice. | | ||
- | | **2** | Check to see if any existing effects will force or allow a die to be re‑rolled. This includes SAIs that have a re‑rolling effect (for example, Bullseye). Apply these effects one at a time until all re-rolls have been made. Attackers apply their re‑roll effects before defenders. | | + | | **2** | Check to see if any existing effects will force or allow a die to be re‑rolled. This includes |
| **3** | Identify any applicable [[sais|SAIs]] that have not already been applied and apply their effects one by one* in whatever order you choose. Any normal action results or roll modifiers that those [[sais|SAIs]] generate are applied during the following steps. | | | **3** | Identify any applicable [[sais|SAIs]] that have not already been applied and apply their effects one by one* in whatever order you choose. Any normal action results or roll modifiers that those [[sais|SAIs]] generate are applied during the following steps. | | ||
| **4** | Count up all non-SAI generated action results to obtain a subtotal. | | | **4** | Count up all non-SAI generated action results to obtain a subtotal. | | ||
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=== ' | === ' | ||
- | A number of racial | + | A number of species |
=== Roll Modifiers === | === Roll Modifiers === | ||
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* During a combination roll, any modifiers to that roll which could be applied to different results are applied as the army's owner desires. All modifiers must be applied if possible. | * During a combination roll, any modifiers to that roll which could be applied to different results are applied as the army's owner desires. All modifiers must be applied if possible. | ||
* If any ID icons are rolled, the owner of the army may choose what type of results they generate. | * If any ID icons are rolled, the owner of the army may choose what type of results they generate. | ||
- | * If an [[sais|SAI]] generates a choice of different results (for example, [[sai_createfireminions|Create Fireminions) then the player may split those results between those required by the roll. | + | * If an [[sais|SAI]] generates a choice of different results (for example, [[sai_createfireminions|Create Fireminions]]) then the player may split those results between those required by the roll. |
* If an [[sais|SAI]] generates different results for each type of roll counted by the combination roll, then the player who rolled that [[sais|SAI]] may choose which result to apply. For example, if a unit is targeted by a [[sai_coil|Coil]] SAI they make a combination roll counting melee and saves. The targeted unit rolls a [[sai_counter|Counter]] SAI – in a melee roll this generates melee results, in a save roll this generates save results. That player may choose to count the [[sais|SAI]] as applying to either the melee, or to the save part of the roll, but not to both. | * If an [[sais|SAI]] generates different results for each type of roll counted by the combination roll, then the player who rolled that [[sais|SAI]] may choose which result to apply. For example, if a unit is targeted by a [[sai_coil|Coil]] SAI they make a combination roll counting melee and saves. The targeted unit rolls a [[sai_counter|Counter]] SAI – in a melee roll this generates melee results, in a save roll this generates save results. That player may choose to count the [[sais|SAI]] as applying to either the melee, or to the save part of the roll, but not to both. | ||
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=== Promotion === | === Promotion === | ||
- | Many effects in the game allow a player to promote a unit. To promote a unit, exchange it with a unit in your #@DUA@# (or Summoning Pool, if promoting Dragonkin) of the same race and one-health larger. If a player has no units in their #@DUA@# (or Summoning Pool), then promotion cannot occur. | + | Many effects in the game allow a player to promote a unit. To promote a unit, exchange it with a unit in your #@DUA@# (or Summoning Pool, if promoting Dragonkin) of the same species |
The following rules apply to promotion: | The following rules apply to promotion: | ||
* A promotion affects only a single unit. | * A promotion affects only a single unit. | ||
- | * If a rule indicates to promote as many units as possible, all promotions happen at once. Identify all units that can be promoted, match each of them with a unit in the #@DUA@# (or Summoning Pool), then promote each of them simultaneously. | + | * If a rule indicates to promote |
* Promoted Eldarim and Dragonkin are not required to be the same color. | * Promoted Eldarim and Dragonkin are not required to be the same color. | ||
* If the promotion affects an entire army, such as after killing a dragon, all units in the army, even those that did not roll, may be promoted. | * If the promotion affects an entire army, such as after killing a dragon, all units in the army, even those that did not roll, may be promoted. |