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rulesreference [2021/03/13 01:25] – Update to 4.01 adminrulesreference [2021/05/19 12:29] (current) admin
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 |  **1**  | Roll the dice. | |  **1**  | Roll the dice. |
-|  **2**  | Check to see if any existing effects will force or allow a die to be re‑rolled. This includes SAIs that have a re‑rolling effect (for example, Bullseye). Apply these effects one at a time until all re-rolls have been made. Attackers apply their re‑roll effects before defenders. |+|  **2**  | Check to see if any existing effects will force or allow a die to be re‑rolled. This includes [[sais|SAIs]] that have a re‑rolling effect (for example, [[sai_bullseye|Bullseye]]). Apply these effects one at a time until all re-rolls have been made. Attackers apply their re‑roll effects before defenders. |
 |  **3**  | Identify any applicable [[sais|SAIs]] that have not already been applied and apply their effects one by one* in whatever order you choose. Any normal action results or roll modifiers that those [[sais|SAIs]] generate are applied during the following steps. | |  **3**  | Identify any applicable [[sais|SAIs]] that have not already been applied and apply their effects one by one* in whatever order you choose. Any normal action results or roll modifiers that those [[sais|SAIs]] generate are applied during the following steps. |
 |  **4**  | Count up all non-SAI generated action results to obtain a subtotal. | |  **4**  | Count up all non-SAI generated action results to obtain a subtotal. |
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 === 'Counts As' Results === === 'Counts As' Results ===
  
-A number of racial abilities, and a few spells and SAIs, allow a unit to count one type of result they have rolled as another. For example, the racial ability [[racial_ability_ce_coastal_dodge|Coastal Dodge]] states: //'When at a terrain that contains green (water), Coral Elves may count maneuver results as if they were save results.'// Such an ability is called a 'Counts As' effect. Only rolled results may be counted in this way. Results generated by spells may never be counted as another type of result. Any results that are counted as a different type of result are considered a modifier that adds, and as such are applied during step 9 of Die Roll Resolution.+A number of species abilities, and a few spells and SAIs, allow a unit to count one type of result they have rolled as another. For example, the species ability [[racial_ability_ce_coastal_dodge|Coastal Dodge]] states: //'When at a terrain that contains green (water), Coral Elves may count maneuver results as if they were save results.'// Such an ability is called a 'Counts As' effect. Only rolled results may be counted in this way. Results generated by spells may never be counted as another type of result. Any results that are counted as a different type of result are considered a modifier that adds, and as such are applied during step 9 of Die Roll Resolution.
  
 === Roll Modifiers === === Roll Modifiers ===
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   * During a combination roll, any modifiers to that roll which could be applied to different results are applied as the army's owner desires. All modifiers must be applied if possible.   * During a combination roll, any modifiers to that roll which could be applied to different results are applied as the army's owner desires. All modifiers must be applied if possible.
   * If any ID icons are rolled, the owner of the army may choose what type of results they generate.   * If any ID icons are rolled, the owner of the army may choose what type of results they generate.
-  * If an [[sais|SAI]] generates a choice of different results (for example, [[sai_createfireminions|Create Fireminions) then the player may split those results between those required by the roll.+  * If an [[sais|SAI]] generates a choice of different results (for example, [[sai_createfireminions|Create Fireminions]]) then the player may split those results between those required by the roll.
   * If an [[sais|SAI]] generates different results for each type of roll counted by the combination roll, then the player who rolled that [[sais|SAI]] may choose which result to apply. For example, if a unit is targeted by a [[sai_coil|Coil]] SAI they make a combination roll counting melee and saves. The targeted unit rolls a [[sai_counter|Counter]] SAI – in a melee roll this generates melee results, in a save roll this generates save results. That player may choose to count the [[sais|SAI]] as applying to either the melee, or to the save part of the roll, but not to both.   * If an [[sais|SAI]] generates different results for each type of roll counted by the combination roll, then the player who rolled that [[sais|SAI]] may choose which result to apply. For example, if a unit is targeted by a [[sai_coil|Coil]] SAI they make a combination roll counting melee and saves. The targeted unit rolls a [[sai_counter|Counter]] SAI – in a melee roll this generates melee results, in a save roll this generates save results. That player may choose to count the [[sais|SAI]] as applying to either the melee, or to the save part of the roll, but not to both.
  
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 === Promotion === === Promotion ===
  
-Many effects in the game allow a player to promote a unit. To promote a unit, exchange it with a unit in your #@DUA@# (or Summoning Pool, if promoting Dragonkin) of the same race and one-health larger. If a player has no units in their #@DUA@# (or Summoning Pool), then promotion cannot occur.+Many effects in the game allow a player to promote a unit. To promote a unit, exchange it with a unit in your #@DUA@# (or Summoning Pool, if promoting Dragonkin) of the same species and one-health larger. If a player has no units in their #@DUA@# (or Summoning Pool), then promotion cannot occur.
  
 The following rules apply to promotion: The following rules apply to promotion:
  
   * A promotion affects only a single unit.   * A promotion affects only a single unit.
-  * If a rule indicates to promote as many units as possible, all promotions happen at once. Identify all units that can be promoted, match each of them with a unit in the #@DUA@# (or Summoning Pool), then promote each of them simultaneously.+  * If a rule indicates to promote or recruit as many units as possible, all promotions and recruitments happen at once. Identify all units that can be promoted, match each of them with a unit in the #@DUA@# (or Summoning Pool), then promote each of them simultaneously.
   * Promoted Eldarim and Dragonkin are not required to be the same color.   * Promoted Eldarim and Dragonkin are not required to be the same color.
   * If the promotion affects an entire army, such as after killing a dragon, all units in the army, even those that did not roll, may be promoted.   * If the promotion affects an entire army, such as after killing a dragon, all units in the army, even those that did not roll, may be promoted.