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racialabilities [2018/07/18 15:23] – external edit 127.0.0.1racialabilities [2021/05/22 06:04] (current) admin
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-==== Racial Abilities ====+==== Species Abilities ====
  
-Each race in Dragon Dice has its own special abilities, generally tied to the elements of that race’s dice. Utilizing these abilities is often key to creating a powerful and balanced army. This section details those racial abilities. Racial abilities are applied to both army rolls and when a unit is rolling individually.+Each species in Dragon Dice has its own special abilities, generally tied to the elements of that species' dice. Utilizing these abilities is often key to creating a powerful and balanced army. This section details those species abilities. Species abilities are applied to both army rolls and when a unit is rolling individually.
  
-=== DUA Limits===+=== DUA Limits ===
  
-**†** Some races have abilities which are connected to the number of units in their DUA. These abilities each state a maximum limit for the ability, followed by **†**. The limit stated is per 24 points of total force size, or part thereof. For example, an ability which states, **...up to a maximum of five †**, would have a limit of 5 in games up to 24 points, a limit of 10 in games from 25 to 48 points, and so on.+The symbol **†** has the following meaning: Some species have abilities which are connected to the number of units in their #@DUA@#. These abilities each state a maximum limit for the ability, followed by **†**. The limit stated is per 24 points of total force size, or part thereof. For example, an ability which states, **"...up to a maximum of five †"**, would have a limit of 5 in games up to 24 points, a limit of 10 in games from 25 to 48 points, and so on.
  
 === Amazons === === Amazons ===
  
-~~SNIPPET_O1715758743~~racial_ability_am_javelin_charge~~+~~SNIPPET_O1715758744~~racial_ability_am_javelin_charge~~
 ^ Javelin Charge | ^ Javelin Charge |
 | During a march, instead of taking the maneuver step, you may bury a minor terrain the marching army controls. Amazons in that army may then count maneuver results as if they were missile results during a missile action this turn. | | During a march, instead of taking the maneuver step, you may bury a minor terrain the marching army controls. Amazons in that army may then count maneuver results as if they were missile results during a missile action this turn. |
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-~~SNIPPET_O1715758743~~racial_ability_am_kukri_charge~~+~~SNIPPET_O1715758744~~racial_ability_am_kukri_charge~~
 ^ Kukri Charge | ^ Kukri Charge |
 | During a march, instead of taking the maneuver step, you may bury a minor terrain the marching army controls. Amazons in that army may then count maneuver results as if they were melee results during a melee action this turn. | | During a march, instead of taking the maneuver step, you may bury a minor terrain the marching army controls. Amazons in that army may then count maneuver results as if they were melee results during a melee action this turn. |
 ~~SNIPPET_C~~racial_ability_am_kukri_charge~~ ~~SNIPPET_C~~racial_ability_am_kukri_charge~~
  
-~~SNIPPET_O1715758743~~racial_ability_am_terrain_harmony~~+~~SNIPPET_O1715758744~~racial_ability_am_terrain_harmony~~
 ^ Terrain Harmony | ^ Terrain Harmony |
 | Amazons units generate magic results matching the colors of the terrain where they are located. Amazon units in the Reserves Area generate Ivory magic, which may only be used to cast [[spells#elemental_spells|Elemental spells.]] | | Amazons units generate magic results matching the colors of the terrain where they are located. Amazon units in the Reserves Area generate Ivory magic, which may only be used to cast [[spells#elemental_spells|Elemental spells.]] |
 ~~SNIPPET_C~~racial_ability_am_terrain_harmony~~ ~~SNIPPET_C~~racial_ability_am_terrain_harmony~~
  
-=== Coral Elves ===+=== Coral Elves (Selumari) ===
  
-~~SNIPPET_O1715758743~~racial_ability_ce_coastal_dodge~~+~~SNIPPET_O1715758744~~racial_ability_ce_coastal_dodge~~
 ^ Coastal Dodge | ^ Coastal Dodge |
 | When at a terrain that contains green (water), Coral Elves may count maneuver results as if they were save results. | | When at a terrain that contains green (water), Coral Elves may count maneuver results as if they were save results. |
 ~~SNIPPET_C~~racial_ability_ce_coastal_dodge~~ ~~SNIPPET_C~~racial_ability_ce_coastal_dodge~~
  
-~~SNIPPET_O1715758743~~racial_ability_ce_defensive_volley~~+~~SNIPPET_O1715758744~~racial_ability_ce_defensive_volley~~
 ^ Defensive Volley | ^ Defensive Volley |
 | When at a terrain that contains blue (air), Coral Elves units may counter-attack against a missile action. Follow the same process used for a regular melee counter-attack, using missile results instead of melee results. | | When at a terrain that contains blue (air), Coral Elves units may counter-attack against a missile action. Follow the same process used for a regular melee counter-attack, using missile results instead of melee results. |
 ~~SNIPPET_C~~racial_ability_ce_defensive_volley~~ ~~SNIPPET_C~~racial_ability_ce_defensive_volley~~
  
-=== Dwarves ===+=== Dwarves (Vagha) ===
  
-~~SNIPPET_O1715758743~~racial_ability_dw_mountain_mastery~~+~~SNIPPET_O1715758744~~racial_ability_dw_mountain_mastery~~
 ^ Mountain Mastery | ^ Mountain Mastery |
 | When at a terrain that contains yellow (earth), Dwarves may count melee results as if they were maneuver results. | | When at a terrain that contains yellow (earth), Dwarves may count melee results as if they were maneuver results. |
 ~~SNIPPET_C~~racial_ability_dw_mountain_mastery~~ ~~SNIPPET_C~~racial_ability_dw_mountain_mastery~~
  
-~~SNIPPET_O1715758743~~racial_ability_dw_dwarven_might~~+~~SNIPPET_O1715758744~~racial_ability_dw_dwarven_might~~
 ^ Dwarven Might | ^ Dwarven Might |
 | When at a terrain that contains red (fire), Dwarves may count save results as if they were melee results when rolling for a counter-attack. | | When at a terrain that contains red (fire), Dwarves may count save results as if they were melee results when rolling for a counter-attack. |
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 === Eldarim === === Eldarim ===
  
-~~SNIPPET_O1715758743~~racial_ability_el_resist_fear~~+~~SNIPPET_O1715758744~~racial_ability_el_resist_fear~~
 ^ Resist Fear | ^ Resist Fear |
 | [[dragonkin|Dragonkin]] units up to the total health of Eldarim in their army ignore any restrictions that prevent them from rolling during a dragon attack. | | [[dragonkin|Dragonkin]] units up to the total health of Eldarim in their army ignore any restrictions that prevent them from rolling during a dragon attack. |
 ~~SNIPPET_C~~racial_ability_el_resist_fear~~ ~~SNIPPET_C~~racial_ability_el_resist_fear~~
  
-~~SNIPPET_O1715758743~~racial_ability_el_dragonkin_handlers~~+~~SNIPPET_O1715758744~~racial_ability_el_dragonkin_handlers~~
 ^ Dragonkin Handlers | ^ Dragonkin Handlers |
 | Immediately before taking your first march, after dragon attacks have been resolved, select an army that contains at least one Eldarim unit at a terrain. Recruit a small (1 health) [[dragonkin|Dragonkin]] unit to, or promote one [[dragonkin|Dragonkin]] unit in, the army. Recruited or promoted units must match a color of the terrain. This ability may only be used if the total health-worth of [[dragonkin|Dragonkin]] after the exchange is not greater than the total health-worth of [[eldarim|Eldarim]] in that army. | | Immediately before taking your first march, after dragon attacks have been resolved, select an army that contains at least one Eldarim unit at a terrain. Recruit a small (1 health) [[dragonkin|Dragonkin]] unit to, or promote one [[dragonkin|Dragonkin]] unit in, the army. Recruited or promoted units must match a color of the terrain. This ability may only be used if the total health-worth of [[dragonkin|Dragonkin]] after the exchange is not greater than the total health-worth of [[eldarim|Eldarim]] in that army. |
 ~~SNIPPET_C~~racial_ability_el_dragonkin_handlers~~ ~~SNIPPET_C~~racial_ability_el_dragonkin_handlers~~
  
-=== Ferals === +=== Feral (Ghwereste) === 
-~~SNIPPET_O1715758743~~racial_ability_fe_feralization~~+~~SNIPPET_O1715758744~~racial_ability_fe_feralization~~
 ^ Feralization | ^ Feralization |
 | Immediately before taking your first march, after dragon attacks have been resolved, each of your armies containing at least one Feral unit at a terrain that contains yellow (earth) or blue (air) may recruit a small (1 health) Feral unit to, or promote one Feral unit in, the army. | | Immediately before taking your first march, after dragon attacks have been resolved, each of your armies containing at least one Feral unit at a terrain that contains yellow (earth) or blue (air) may recruit a small (1 health) Feral unit to, or promote one Feral unit in, the army. |
 ~~SNIPPET_C~~racial_ability_fe_feralization~~ ~~SNIPPET_C~~racial_ability_fe_feralization~~
  
-~~SNIPPET_O1715758743~~racial_ability_fe_stampede~~+~~SNIPPET_O1715758744~~racial_ability_fe_stampede~~
 ^ Stampede | ^ Stampede |
 | When at a terrain that contains both yellow (earth) and blue (air), Feral units may count maneuver results as if they were melee results during a counter-attack. | | When at a terrain that contains both yellow (earth) and blue (air), Feral units may count maneuver results as if they were melee results during a counter-attack. |
 ~~SNIPPET_C~~racial_ability_fe_stampede~~ ~~SNIPPET_C~~racial_ability_fe_stampede~~
  
-=== Firewalkers ===+=== Firewalkers (Empyrea) ===
  
 ~~SNIPPET_O1715758744~~racial_ability_fw_air_flight~~ ~~SNIPPET_O1715758744~~racial_ability_fw_air_flight~~
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 ~~SNIPPET_C~~racial_ability_fw_flaming_shields~~ ~~SNIPPET_C~~racial_ability_fw_flaming_shields~~
  
-=== Frostwings ===+=== Frostwings (Areosa) ===
  
 ~~SNIPPET_O1715758744~~racial_ability_fr_winters_fortitude~~ ~~SNIPPET_O1715758744~~racial_ability_fr_winters_fortitude~~
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 ~~SNIPPET_C~~racial_ability_fr_magic_negation~~ ~~SNIPPET_C~~racial_ability_fr_magic_negation~~
  
-=== Goblins ===+=== Goblins (Trogs) ===
  
 ~~SNIPPET_O1715758744~~racial_ability_go_swamp_mastery~~ ~~SNIPPET_O1715758744~~racial_ability_go_swamp_mastery~~
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 ~~SNIPPET_C~~racial_ability_go_foul_stench~~ ~~SNIPPET_C~~racial_ability_go_foul_stench~~
  
-=== Lava Elves ===+=== Lava Elves (Morehl) ===
  
 ~~SNIPPET_O1715758744~~racial_ability_le_volvanic_adaptation~~ ~~SNIPPET_O1715758744~~racial_ability_le_volvanic_adaptation~~
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 ~~SNIPPET_C~~racial_ability_le_cursed_bullets~~ ~~SNIPPET_C~~racial_ability_le_cursed_bullets~~
  
-=== Scalders ===+=== Scalders (Faeli) ===
  
 ~~SNIPPET_O1715758744~~racial_ability_sc_scorching_touch~~ ~~SNIPPET_O1715758744~~racial_ability_sc_scorching_touch~~
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 ~~SNIPPET_C~~racial_ability_sc_intangibility~~ ~~SNIPPET_C~~racial_ability_sc_intangibility~~
  
-=== Swamp Stalkers ===+=== Swamp Stalkers (Sarslayan) ===
  
 ~~SNIPPET_O1715758744~~racial_ability_ss_born_of_the_swamp~~ ~~SNIPPET_O1715758744~~racial_ability_ss_born_of_the_swamp~~
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 ~~SNIPPET_C~~racial_ability_ss_mutate~~ ~~SNIPPET_C~~racial_ability_ss_mutate~~
  
-=== Treefolk ===+=== Treefolk (Efflorah) ===
  
 ~~SNIPPET_O1715758744~~racial_ability_tf_rapid_growth~~ ~~SNIPPET_O1715758744~~racial_ability_tf_rapid_growth~~
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 ~~SNIPPET_C~~racial_ability_tf_replanting~~ ~~SNIPPET_C~~racial_ability_tf_replanting~~
  
-=== Undead ===+=== Undead (Bloodless) ===
  
 ~~SNIPPET_O1715758744~~racial_ability_ud_stepped_damage~~ ~~SNIPPET_O1715758744~~racial_ability_ud_stepped_damage~~