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racialabilities [2018/07/18 15:16] adminracialabilities [2021/05/22 06:04] (current) admin
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-==== Racial Abilities ====+==== Species Abilities ====
  
-Each race in Dragon Dice has its own special abilities, generally tied to the elements of that race’s dice. Utilizing these abilities is often key to creating a powerful and balanced army. This section details those racial abilities. Racial abilities are applied to both army rolls and when a unit is rolling individually.+Each species in Dragon Dice has its own special abilities, generally tied to the elements of that species' dice. Utilizing these abilities is often key to creating a powerful and balanced army. This section details those species abilities. Species abilities are applied to both army rolls and when a unit is rolling individually.
  
-%%***%% Some races have abilities which are connected to the number of units in their DUA. These abilities each state a maximum limit for the ability, followed by %%***%%. The limit stated is per 24 points of total force size, or part thereof. For example, an ability which states, **...up to a maximum of five %%***%%**, would have a limit of 5 in games up to 24 points, a limit of 10 in games from 25 to 48 points, and so on.+=== DUA Limits === 
 + 
 +The symbol **** has the following meaning: Some species have abilities which are connected to the number of units in their #@DUA@#. These abilities each state a maximum limit for the ability, followed by **†**. The limit stated is per 24 points of total force size, or part thereof. For example, an ability which states, **"...up to a maximum of five †"**, would have a limit of 5 in games up to 24 points, a limit of 10 in games from 25 to 48 points, and so on.
  
 === Amazons === === Amazons ===
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 ~~SNIPPET_C~~racial_ability_am_terrain_harmony~~ ~~SNIPPET_C~~racial_ability_am_terrain_harmony~~
  
-=== Coral Elves ===+=== Coral Elves (Selumari) ===
  
 ~~SNIPPET_O1715812957~~racial_ability_ce_coastal_dodge~~ ~~SNIPPET_O1715812957~~racial_ability_ce_coastal_dodge~~
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 ~~SNIPPET_C~~racial_ability_ce_defensive_volley~~ ~~SNIPPET_C~~racial_ability_ce_defensive_volley~~
  
-=== Dwarves ===+=== Dwarves (Vagha) ===
  
 ~~SNIPPET_O1715812957~~racial_ability_dw_mountain_mastery~~ ~~SNIPPET_O1715812957~~racial_ability_dw_mountain_mastery~~
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 ~~SNIPPET_C~~racial_ability_el_dragonkin_handlers~~ ~~SNIPPET_C~~racial_ability_el_dragonkin_handlers~~
  
-=== Ferals ===+=== Feral (Ghwereste) ===
 ~~SNIPPET_O1715812957~~racial_ability_fe_feralization~~ ~~SNIPPET_O1715812957~~racial_ability_fe_feralization~~
 ^ Feralization | ^ Feralization |
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 ~~SNIPPET_C~~racial_ability_fe_stampede~~ ~~SNIPPET_C~~racial_ability_fe_stampede~~
  
-=== Firewalkers ===+=== Firewalkers (Empyrea) ===
  
 ~~SNIPPET_O1715812957~~racial_ability_fw_air_flight~~ ~~SNIPPET_O1715812957~~racial_ability_fw_air_flight~~
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 ~~SNIPPET_C~~racial_ability_fw_flaming_shields~~ ~~SNIPPET_C~~racial_ability_fw_flaming_shields~~
  
-=== Frostwings ===+=== Frostwings (Areosa) ===
  
 ~~SNIPPET_O1715812957~~racial_ability_fr_winters_fortitude~~ ~~SNIPPET_O1715812957~~racial_ability_fr_winters_fortitude~~
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 ~~SNIPPET_C~~racial_ability_fr_magic_negation~~ ~~SNIPPET_C~~racial_ability_fr_magic_negation~~
  
-=== Goblins ===+=== Goblins (Trogs) ===
  
 ~~SNIPPET_O1715812957~~racial_ability_go_swamp_mastery~~ ~~SNIPPET_O1715812957~~racial_ability_go_swamp_mastery~~
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 ~~SNIPPET_C~~racial_ability_go_foul_stench~~ ~~SNIPPET_C~~racial_ability_go_foul_stench~~
  
-=== Lava Elves ===+=== Lava Elves (Morehl) ===
  
 ~~SNIPPET_O1715812957~~racial_ability_le_volvanic_adaptation~~ ~~SNIPPET_O1715812957~~racial_ability_le_volvanic_adaptation~~
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 ~~SNIPPET_C~~racial_ability_le_cursed_bullets~~ ~~SNIPPET_C~~racial_ability_le_cursed_bullets~~
  
-=== Scalders ===+=== Scalders (Faeli) ===
  
 ~~SNIPPET_O1715812957~~racial_ability_sc_scorching_touch~~ ~~SNIPPET_O1715812957~~racial_ability_sc_scorching_touch~~
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 ~~SNIPPET_C~~racial_ability_sc_intangibility~~ ~~SNIPPET_C~~racial_ability_sc_intangibility~~
  
-=== Swamp Stalkers ===+=== Swamp Stalkers (Sarslayan) ===
  
 ~~SNIPPET_O1715812957~~racial_ability_ss_born_of_the_swamp~~ ~~SNIPPET_O1715812957~~racial_ability_ss_born_of_the_swamp~~
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 ~~SNIPPET_C~~racial_ability_ss_mutate~~ ~~SNIPPET_C~~racial_ability_ss_mutate~~
  
-=== Treefolk ===+=== Treefolk (Efflorah) ===
  
 ~~SNIPPET_O1715812957~~racial_ability_tf_rapid_growth~~ ~~SNIPPET_O1715812957~~racial_ability_tf_rapid_growth~~
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 ~~SNIPPET_C~~racial_ability_tf_replanting~~ ~~SNIPPET_C~~racial_ability_tf_replanting~~
  
-=== Undead ===+=== Undead (Bloodless) ===
  
-~~SNIPPET_O1715812957~~racial_ability_ud_stepped_damage~~+~~SNIPPET_O1715812958~~racial_ability_ud_stepped_damage~~
 ^ Stepped Damage | ^ Stepped Damage |
 | When an Undead unit is killed you may instead exchange it with an Undead unit of lesser health from your #@DUA@#. | | When an Undead unit is killed you may instead exchange it with an Undead unit of lesser health from your #@DUA@#. |
 ~~SNIPPET_C~~racial_ability_ud_stepped_damage~~ ~~SNIPPET_C~~racial_ability_ud_stepped_damage~~
  
-~~SNIPPET_O1715812957~~racial_ability_ud_bone_magic~~+~~SNIPPET_O1715812958~~racial_ability_ud_bone_magic~~
 ^ Bone Magic | ^ Bone Magic |
 | When an army containing Undead takes a magic action, each Undead unit that rolls at least one non-ID magic result may add one additional magic result. **The number of magic results that may be added in this way is equal to the number of Undead units in the Undead player's #@DUA@#, up to a maximum of four [[racialabilities#dua_limits|†]]**. | | When an army containing Undead takes a magic action, each Undead unit that rolls at least one non-ID magic result may add one additional magic result. **The number of magic results that may be added in this way is equal to the number of Undead units in the Undead player's #@DUA@#, up to a maximum of four [[racialabilities#dua_limits|†]]**. |
 ~~SNIPPET_C~~racial_ability_ud_bone_magic~~ ~~SNIPPET_C~~racial_ability_ud_bone_magic~~