Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
racialabilities [2018/07/18 15:13] adminracialabilities [2021/05/22 06:04] (current) admin
Line 1: Line 1:
-==== Racial Abilities ====+==== Species Abilities ====
  
-Each race in Dragon Dice has its own special abilities, generally tied to the elements of that race’s dice. Utilizing these abilities is often key to creating a powerful and balanced army. This section details those racial abilities. Racial abilities are applied to both army rolls and when a unit is rolling individually.+Each species in Dragon Dice has its own special abilities, generally tied to the elements of that species' dice. Utilizing these abilities is often key to creating a powerful and balanced army. This section details those species abilities. Species abilities are applied to both army rolls and when a unit is rolling individually.
  
-**†** Some races have abilities which are connected to the number of units in their DUA. These abilities each state a maximum limit for the ability, followed by **†**. The limit stated is per 24 points of total force size, or part thereof. For example, an ability which states, **...up to a maximum of five †**, would have a limit of 5 in games up to 24 points, a limit of 10 in games from 25 to 48 points, and so on.+=== DUA Limits === 
 + 
 +The symbol **†** has the following meaning: Some species have abilities which are connected to the number of units in their #@DUA@#. These abilities each state a maximum limit for the ability, followed by **†**. The limit stated is per 24 points of total force size, or part thereof. For example, an ability which states, **"...up to a maximum of five †"**, would have a limit of 5 in games up to 24 points, a limit of 10 in games from 25 to 48 points, and so on.
  
 === Amazons === === Amazons ===
Line 23: Line 25:
 ~~SNIPPET_C~~racial_ability_am_terrain_harmony~~ ~~SNIPPET_C~~racial_ability_am_terrain_harmony~~
  
-=== Coral Elves ===+=== Coral Elves (Selumari) ===
  
 ~~SNIPPET_O1715806754~~racial_ability_ce_coastal_dodge~~ ~~SNIPPET_O1715806754~~racial_ability_ce_coastal_dodge~~
Line 35: Line 37:
 ~~SNIPPET_C~~racial_ability_ce_defensive_volley~~ ~~SNIPPET_C~~racial_ability_ce_defensive_volley~~
  
-=== Dwarves ===+=== Dwarves (Vagha) ===
  
 ~~SNIPPET_O1715806754~~racial_ability_dw_mountain_mastery~~ ~~SNIPPET_O1715806754~~racial_ability_dw_mountain_mastery~~
Line 59: Line 61:
 ~~SNIPPET_C~~racial_ability_el_dragonkin_handlers~~ ~~SNIPPET_C~~racial_ability_el_dragonkin_handlers~~
  
-=== Ferals ===+=== Feral (Ghwereste) ===
 ~~SNIPPET_O1715806754~~racial_ability_fe_feralization~~ ~~SNIPPET_O1715806754~~racial_ability_fe_feralization~~
 ^ Feralization | ^ Feralization |
Line 70: Line 72:
 ~~SNIPPET_C~~racial_ability_fe_stampede~~ ~~SNIPPET_C~~racial_ability_fe_stampede~~
  
-=== Firewalkers ===+=== Firewalkers (Empyrea) ===
  
 ~~SNIPPET_O1715806754~~racial_ability_fw_air_flight~~ ~~SNIPPET_O1715806754~~racial_ability_fw_air_flight~~
Line 82: Line 84:
 ~~SNIPPET_C~~racial_ability_fw_flaming_shields~~ ~~SNIPPET_C~~racial_ability_fw_flaming_shields~~
  
-=== Frostwings ===+=== Frostwings (Areosa) ===
  
-~~SNIPPET_O1715806754~~racial_ability_fr_winters_fortitude~~+~~SNIPPET_O1715806755~~racial_ability_fr_winters_fortitude~~
 ^ Winter's Fortitude | ^ Winter's Fortitude |
 | Immediately before taking your first march, after dragon attacks have been resolved, if you have at least one Frostwing unit at a terrain that contains blue (air), you may move one Frostwing unit of your choice from your #@BUA@# to your #@DUA@#. | | Immediately before taking your first march, after dragon attacks have been resolved, if you have at least one Frostwing unit at a terrain that contains blue (air), you may move one Frostwing unit of your choice from your #@BUA@# to your #@DUA@#. |
 ~~SNIPPET_C~~racial_ability_fr_winters_fortitude~~ ~~SNIPPET_C~~racial_ability_fr_winters_fortitude~~
  
-~~SNIPPET_O1715806754~~racial_ability_fr_magic_negation~~+~~SNIPPET_O1715806755~~racial_ability_fr_magic_negation~~
 ^ Magic Negation | ^ Magic Negation |
 | When an opponent takes a magic action at a terrain containing Frostwings, the Frostwing units may make a magic negation roll. Roll the Frostwing units before the opponent totals their magic results. Subtract the magic results generated by the Frostwing units from the opponent’s results. **The number of magic results that may be subtracted is equal to the number of Frostwing units in the Frostwing player's #@DUA@#, up to a maximum of five [[racialabilities#dua_limits|†]]**. | | When an opponent takes a magic action at a terrain containing Frostwings, the Frostwing units may make a magic negation roll. Roll the Frostwing units before the opponent totals their magic results. Subtract the magic results generated by the Frostwing units from the opponent’s results. **The number of magic results that may be subtracted is equal to the number of Frostwing units in the Frostwing player's #@DUA@#, up to a maximum of five [[racialabilities#dua_limits|†]]**. |
 ~~SNIPPET_C~~racial_ability_fr_magic_negation~~ ~~SNIPPET_C~~racial_ability_fr_magic_negation~~
  
-=== Goblins ===+=== Goblins (Trogs) ===
  
-~~SNIPPET_O1715806754~~racial_ability_go_swamp_mastery~~+~~SNIPPET_O1715806755~~racial_ability_go_swamp_mastery~~
 ^ Swamp Mastery | ^ Swamp Mastery |
 | When at a terrain that contains yellow (earth), Goblins may count melee results as if they were maneuver results. | | When at a terrain that contains yellow (earth), Goblins may count melee results as if they were maneuver results. |
 ~~SNIPPET_C~~racial_ability_go_swamp_mastery~~ ~~SNIPPET_C~~racial_ability_go_swamp_mastery~~
  
-~~SNIPPET_O1715806754~~racial_ability_go_foul_stench~~+~~SNIPPET_O1715806755~~racial_ability_go_foul_stench~~
 ^ Foul Stench | ^ Foul Stench |
 | When an army containing Goblins takes a melee action, the opposing player must select a number of their units after they have resolved their save roll. The selected units cannot perform a counter-attack during this melee action. **The number of units that must be selected in this way is equal to the number of Goblin units in the Goblin player's #@DUA@#, up to a maximum of three [[racialabilities#dua_limits|†]]**. | | When an army containing Goblins takes a melee action, the opposing player must select a number of their units after they have resolved their save roll. The selected units cannot perform a counter-attack during this melee action. **The number of units that must be selected in this way is equal to the number of Goblin units in the Goblin player's #@DUA@#, up to a maximum of three [[racialabilities#dua_limits|†]]**. |
 ~~SNIPPET_C~~racial_ability_go_foul_stench~~ ~~SNIPPET_C~~racial_ability_go_foul_stench~~
  
-=== Lava Elves ===+=== Lava Elves (Morehl) ===
  
-~~SNIPPET_O1715806754~~racial_ability_le_volvanic_adaptation~~+~~SNIPPET_O1715806755~~racial_ability_le_volvanic_adaptation~~
 ^ Volcanic Adaptation | ^ Volcanic Adaptation |
 | When at a terrain that contains red (fire), Lava Elves may count maneuver results as if they were save results. | | When at a terrain that contains red (fire), Lava Elves may count maneuver results as if they were save results. |
 ~~SNIPPET_C~~racial_ability_le_volvanic_adaptation~~ ~~SNIPPET_C~~racial_ability_le_volvanic_adaptation~~
  
-~~SNIPPET_O1715806754~~racial_ability_le_cursed_bullets~~+~~SNIPPET_O1715806755~~racial_ability_le_cursed_bullets~~
 ^ Cursed Bullets | ^ Cursed Bullets |
 | When targeting an army at the same terrain with a missile attack, Lava Elves missile results inflict damage that may only be reduced by save results generated by spells. **The number of missile results that may be effected in this way is equal to the number of Lava Elves units in the Lava Elves player's #@DUA@# up to a maximum of three [[racialabilities#dua_limits|†]]**. | | When targeting an army at the same terrain with a missile attack, Lava Elves missile results inflict damage that may only be reduced by save results generated by spells. **The number of missile results that may be effected in this way is equal to the number of Lava Elves units in the Lava Elves player's #@DUA@# up to a maximum of three [[racialabilities#dua_limits|†]]**. |
 ~~SNIPPET_C~~racial_ability_le_cursed_bullets~~ ~~SNIPPET_C~~racial_ability_le_cursed_bullets~~
  
-=== Scalders ===+=== Scalders (Faeli) ===
  
-~~SNIPPET_O1715806754~~racial_ability_sc_scorching_touch~~+~~SNIPPET_O1715806755~~racial_ability_sc_scorching_touch~~
 ^ Scorching Touch | ^ Scorching Touch |
 | When at a terrain that contains red (fire), Scalders making a save roll against a melee action inflict one point of damage on the attacking army for each save result rolled. Only save results generated by spells may reduce this damage. Scorching Touch does not apply when saving against a counter-attack. | | When at a terrain that contains red (fire), Scalders making a save roll against a melee action inflict one point of damage on the attacking army for each save result rolled. Only save results generated by spells may reduce this damage. Scorching Touch does not apply when saving against a counter-attack. |
 ~~SNIPPET_C~~racial_ability_sc_scorching_touch~~ ~~SNIPPET_C~~racial_ability_sc_scorching_touch~~
  
-~~SNIPPET_O1715806754~~racial_ability_sc_intangibility~~+~~SNIPPET_O1715806755~~racial_ability_sc_intangibility~~
 ^ Intangability | ^ Intangability |
 | When at a terrain that contains green (water), Scalders may count maneuver results as if they were save results against missile damage. | | When at a terrain that contains green (water), Scalders may count maneuver results as if they were save results against missile damage. |
 ~~SNIPPET_C~~racial_ability_sc_intangibility~~ ~~SNIPPET_C~~racial_ability_sc_intangibility~~
  
-=== Swamp Stalkers ===+=== Swamp Stalkers (Sarslayan) ===
  
-~~SNIPPET_O1715806754~~racial_ability_ss_born_of_the_swamp~~+~~SNIPPET_O1715806755~~racial_ability_ss_born_of_the_swamp~~
 ^ Born of the Swamp | ^ Born of the Swamp |
 | When at a terrain that contains green (water), Swamp Stalkers may count maneuver results as if they were save results. | | When at a terrain that contains green (water), Swamp Stalkers may count maneuver results as if they were save results. |
 ~~SNIPPET_C~~racial_ability_ss_born_of_the_swamp~~ ~~SNIPPET_C~~racial_ability_ss_born_of_the_swamp~~
  
-~~SNIPPET_O1715806754~~racial_ability_ss_mutate~~+~~SNIPPET_O1715806755~~racial_ability_ss_mutate~~
 ^ Mutate | ^ Mutate |
 | Immediately before taking your first march, after dragon attacks have been resolved, you may attempt to Mutate providing the following criteria are met:\\ \\ <WRAP> | Immediately before taking your first march, after dragon attacks have been resolved, you may attempt to Mutate providing the following criteria are met:\\ \\ <WRAP>
Line 146: Line 148:
 ~~SNIPPET_C~~racial_ability_ss_mutate~~ ~~SNIPPET_C~~racial_ability_ss_mutate~~
  
-=== Treefolk ===+=== Treefolk (Efflorah) ===
  
-~~SNIPPET_O1715806754~~racial_ability_tf_rapid_growth~~+~~SNIPPET_O1715806755~~racial_ability_tf_rapid_growth~~
 ^ Rapid Growth | ^ Rapid Growth |
 | When at a terrain that contains yellow (earth), Treefolk units that do not roll an SAI result may be re-rolled once when making a counter-maneuver. The previous results are ignored. Any units you wish to re-roll in this way must be selected and re-rolled together. | | When at a terrain that contains yellow (earth), Treefolk units that do not roll an SAI result may be re-rolled once when making a counter-maneuver. The previous results are ignored. Any units you wish to re-roll in this way must be selected and re-rolled together. |
 ~~SNIPPET_C~~racial_ability_tf_rapid_growth~~ ~~SNIPPET_C~~racial_ability_tf_rapid_growth~~
  
-~~SNIPPET_O1715806754~~racial_ability_tf_replanting~~+~~SNIPPET_O1715806755~~racial_ability_tf_replanting~~
 ^ Replanting | ^ Replanting |
 | When at a terrain that contains green (water), Treefolk units that are killed, should be rolled before being moved to the #@DUA@#. Any units rolls an ID icon are instead moved to your Reserve Area. | | When at a terrain that contains green (water), Treefolk units that are killed, should be rolled before being moved to the #@DUA@#. Any units rolls an ID icon are instead moved to your Reserve Area. |
 ~~SNIPPET_C~~racial_ability_tf_replanting~~ ~~SNIPPET_C~~racial_ability_tf_replanting~~
  
-=== Undead ===+=== Undead (Bloodless) ===
  
-~~SNIPPET_O1715806754~~racial_ability_ud_stepped_damage~~+~~SNIPPET_O1715806755~~racial_ability_ud_stepped_damage~~
 ^ Stepped Damage | ^ Stepped Damage |
 | When an Undead unit is killed you may instead exchange it with an Undead unit of lesser health from your #@DUA@#. | | When an Undead unit is killed you may instead exchange it with an Undead unit of lesser health from your #@DUA@#. |
 ~~SNIPPET_C~~racial_ability_ud_stepped_damage~~ ~~SNIPPET_C~~racial_ability_ud_stepped_damage~~
  
-~~SNIPPET_O1715806754~~racial_ability_ud_bone_magic~~+~~SNIPPET_O1715806755~~racial_ability_ud_bone_magic~~
 ^ Bone Magic | ^ Bone Magic |
 | When an army containing Undead takes a magic action, each Undead unit that rolls at least one non-ID magic result may add one additional magic result. **The number of magic results that may be added in this way is equal to the number of Undead units in the Undead player's #@DUA@#, up to a maximum of four [[racialabilities#dua_limits|†]]**. | | When an army containing Undead takes a magic action, each Undead unit that rolls at least one non-ID magic result may add one additional magic result. **The number of magic results that may be added in this way is equal to the number of Undead units in the Undead player's #@DUA@#, up to a maximum of four [[racialabilities#dua_limits|†]]**. |
 ~~SNIPPET_C~~racial_ability_ud_bone_magic~~ ~~SNIPPET_C~~racial_ability_ud_bone_magic~~