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racialabilities [2021/03/11 13:21] – Added species lore names adminracialabilities [2021/05/22 06:04] (current) admin
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 === Amazons === === Amazons ===
  
-~~SNIPPET_O1759630840~~racial_ability_am_javelin_charge~~+~~SNIPPET_O1759630841~~racial_ability_am_javelin_charge~~
 ^ Javelin Charge | ^ Javelin Charge |
 | During a march, instead of taking the maneuver step, you may bury a minor terrain the marching army controls. Amazons in that army may then count maneuver results as if they were missile results during a missile action this turn. | | During a march, instead of taking the maneuver step, you may bury a minor terrain the marching army controls. Amazons in that army may then count maneuver results as if they were missile results during a missile action this turn. |
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-~~SNIPPET_O1759630840~~racial_ability_am_kukri_charge~~+~~SNIPPET_O1759630841~~racial_ability_am_kukri_charge~~
 ^ Kukri Charge | ^ Kukri Charge |
 | During a march, instead of taking the maneuver step, you may bury a minor terrain the marching army controls. Amazons in that army may then count maneuver results as if they were melee results during a melee action this turn. | | During a march, instead of taking the maneuver step, you may bury a minor terrain the marching army controls. Amazons in that army may then count maneuver results as if they were melee results during a melee action this turn. |
 ~~SNIPPET_C~~racial_ability_am_kukri_charge~~ ~~SNIPPET_C~~racial_ability_am_kukri_charge~~
  
-~~SNIPPET_O1759630840~~racial_ability_am_terrain_harmony~~+~~SNIPPET_O1759630841~~racial_ability_am_terrain_harmony~~
 ^ Terrain Harmony | ^ Terrain Harmony |
 | Amazons units generate magic results matching the colors of the terrain where they are located. Amazon units in the Reserves Area generate Ivory magic, which may only be used to cast [[spells#elemental_spells|Elemental spells.]] | | Amazons units generate magic results matching the colors of the terrain where they are located. Amazon units in the Reserves Area generate Ivory magic, which may only be used to cast [[spells#elemental_spells|Elemental spells.]] |
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 === Coral Elves (Selumari) === === Coral Elves (Selumari) ===
  
-~~SNIPPET_O1759630840~~racial_ability_ce_coastal_dodge~~+~~SNIPPET_O1759630841~~racial_ability_ce_coastal_dodge~~
 ^ Coastal Dodge | ^ Coastal Dodge |
 | When at a terrain that contains green (water), Coral Elves may count maneuver results as if they were save results. | | When at a terrain that contains green (water), Coral Elves may count maneuver results as if they were save results. |
 ~~SNIPPET_C~~racial_ability_ce_coastal_dodge~~ ~~SNIPPET_C~~racial_ability_ce_coastal_dodge~~
  
-~~SNIPPET_O1759630840~~racial_ability_ce_defensive_volley~~+~~SNIPPET_O1759630841~~racial_ability_ce_defensive_volley~~
 ^ Defensive Volley | ^ Defensive Volley |
 | When at a terrain that contains blue (air), Coral Elves units may counter-attack against a missile action. Follow the same process used for a regular melee counter-attack, using missile results instead of melee results. | | When at a terrain that contains blue (air), Coral Elves units may counter-attack against a missile action. Follow the same process used for a regular melee counter-attack, using missile results instead of melee results. |
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 === Dwarves (Vagha) === === Dwarves (Vagha) ===
  
-~~SNIPPET_O1759630840~~racial_ability_dw_mountain_mastery~~+~~SNIPPET_O1759630841~~racial_ability_dw_mountain_mastery~~
 ^ Mountain Mastery | ^ Mountain Mastery |
 | When at a terrain that contains yellow (earth), Dwarves may count melee results as if they were maneuver results. | | When at a terrain that contains yellow (earth), Dwarves may count melee results as if they were maneuver results. |
 ~~SNIPPET_C~~racial_ability_dw_mountain_mastery~~ ~~SNIPPET_C~~racial_ability_dw_mountain_mastery~~
  
-~~SNIPPET_O1759630840~~racial_ability_dw_dwarven_might~~+~~SNIPPET_O1759630841~~racial_ability_dw_dwarven_might~~
 ^ Dwarven Might | ^ Dwarven Might |
 | When at a terrain that contains red (fire), Dwarves may count save results as if they were melee results when rolling for a counter-attack. | | When at a terrain that contains red (fire), Dwarves may count save results as if they were melee results when rolling for a counter-attack. |
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 === Eldarim === === Eldarim ===
  
-~~SNIPPET_O1759630840~~racial_ability_el_resist_fear~~+~~SNIPPET_O1759630841~~racial_ability_el_resist_fear~~
 ^ Resist Fear | ^ Resist Fear |
 | [[dragonkin|Dragonkin]] units up to the total health of Eldarim in their army ignore any restrictions that prevent them from rolling during a dragon attack. | | [[dragonkin|Dragonkin]] units up to the total health of Eldarim in their army ignore any restrictions that prevent them from rolling during a dragon attack. |
 ~~SNIPPET_C~~racial_ability_el_resist_fear~~ ~~SNIPPET_C~~racial_ability_el_resist_fear~~
  
-~~SNIPPET_O1759630840~~racial_ability_el_dragonkin_handlers~~+~~SNIPPET_O1759630841~~racial_ability_el_dragonkin_handlers~~
 ^ Dragonkin Handlers | ^ Dragonkin Handlers |
 | Immediately before taking your first march, after dragon attacks have been resolved, select an army that contains at least one Eldarim unit at a terrain. Recruit a small (1 health) [[dragonkin|Dragonkin]] unit to, or promote one [[dragonkin|Dragonkin]] unit in, the army. Recruited or promoted units must match a color of the terrain. This ability may only be used if the total health-worth of [[dragonkin|Dragonkin]] after the exchange is not greater than the total health-worth of [[eldarim|Eldarim]] in that army. | | Immediately before taking your first march, after dragon attacks have been resolved, select an army that contains at least one Eldarim unit at a terrain. Recruit a small (1 health) [[dragonkin|Dragonkin]] unit to, or promote one [[dragonkin|Dragonkin]] unit in, the army. Recruited or promoted units must match a color of the terrain. This ability may only be used if the total health-worth of [[dragonkin|Dragonkin]] after the exchange is not greater than the total health-worth of [[eldarim|Eldarim]] in that army. |
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 === Feral (Ghwereste) === === Feral (Ghwereste) ===
-~~SNIPPET_O1759630840~~racial_ability_fe_feralization~~+~~SNIPPET_O1759630841~~racial_ability_fe_feralization~~
 ^ Feralization | ^ Feralization |
 | Immediately before taking your first march, after dragon attacks have been resolved, each of your armies containing at least one Feral unit at a terrain that contains yellow (earth) or blue (air) may recruit a small (1 health) Feral unit to, or promote one Feral unit in, the army. | | Immediately before taking your first march, after dragon attacks have been resolved, each of your armies containing at least one Feral unit at a terrain that contains yellow (earth) or blue (air) may recruit a small (1 health) Feral unit to, or promote one Feral unit in, the army. |
 ~~SNIPPET_C~~racial_ability_fe_feralization~~ ~~SNIPPET_C~~racial_ability_fe_feralization~~
  
-~~SNIPPET_O1759630840~~racial_ability_fe_stampede~~+~~SNIPPET_O1759630841~~racial_ability_fe_stampede~~
 ^ Stampede | ^ Stampede |
 | When at a terrain that contains both yellow (earth) and blue (air), Feral units may count maneuver results as if they were melee results during a counter-attack. | | When at a terrain that contains both yellow (earth) and blue (air), Feral units may count maneuver results as if they were melee results during a counter-attack. |
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 === Firewalkers (Empyrea) === === Firewalkers (Empyrea) ===
  
-~~SNIPPET_O1759630840~~racial_ability_fw_air_flight~~+~~SNIPPET_O1759630841~~racial_ability_fw_air_flight~~
 ^ Air Flight | ^ Air Flight |
 | During the Retreat Step of the Reserves Phase, Firewalker units may move from any terrain that contains blue (air) to any other terrain that contains blue (air) and where you have at least one Firewalker unit. | | During the Retreat Step of the Reserves Phase, Firewalker units may move from any terrain that contains blue (air) to any other terrain that contains blue (air) and where you have at least one Firewalker unit. |
 ~~SNIPPET_C~~racial_ability_fw_air_flight~~ ~~SNIPPET_C~~racial_ability_fw_air_flight~~
  
-~~SNIPPET_O1759630840~~racial_ability_fw_flaming_shields~~+~~SNIPPET_O1759630841~~racial_ability_fw_flaming_shields~~
 ^ Flaming Shields | ^ Flaming Shields |
 | When at a terrain that contains red (fire), Firewalkers may count save results as if they were melee results. Flaming Shields does not apply when making a counter-attack. | | When at a terrain that contains red (fire), Firewalkers may count save results as if they were melee results. Flaming Shields does not apply when making a counter-attack. |
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 === Frostwings (Areosa) === === Frostwings (Areosa) ===
  
-~~SNIPPET_O1759630840~~racial_ability_fr_winters_fortitude~~+~~SNIPPET_O1759630841~~racial_ability_fr_winters_fortitude~~
 ^ Winter's Fortitude | ^ Winter's Fortitude |
 | Immediately before taking your first march, after dragon attacks have been resolved, if you have at least one Frostwing unit at a terrain that contains blue (air), you may move one Frostwing unit of your choice from your #@BUA@# to your #@DUA@#. | | Immediately before taking your first march, after dragon attacks have been resolved, if you have at least one Frostwing unit at a terrain that contains blue (air), you may move one Frostwing unit of your choice from your #@BUA@# to your #@DUA@#. |
 ~~SNIPPET_C~~racial_ability_fr_winters_fortitude~~ ~~SNIPPET_C~~racial_ability_fr_winters_fortitude~~
  
-~~SNIPPET_O1759630840~~racial_ability_fr_magic_negation~~+~~SNIPPET_O1759630841~~racial_ability_fr_magic_negation~~
 ^ Magic Negation | ^ Magic Negation |
 | When an opponent takes a magic action at a terrain containing Frostwings, the Frostwing units may make a magic negation roll. Roll the Frostwing units before the opponent totals their magic results. Subtract the magic results generated by the Frostwing units from the opponent’s results. **The number of magic results that may be subtracted is equal to the number of Frostwing units in the Frostwing player's #@DUA@#, up to a maximum of five [[racialabilities#dua_limits|†]]**. | | When an opponent takes a magic action at a terrain containing Frostwings, the Frostwing units may make a magic negation roll. Roll the Frostwing units before the opponent totals their magic results. Subtract the magic results generated by the Frostwing units from the opponent’s results. **The number of magic results that may be subtracted is equal to the number of Frostwing units in the Frostwing player's #@DUA@#, up to a maximum of five [[racialabilities#dua_limits|†]]**. |
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 === Goblins (Trogs) === === Goblins (Trogs) ===
  
-~~SNIPPET_O1759630840~~racial_ability_go_swamp_mastery~~+~~SNIPPET_O1759630841~~racial_ability_go_swamp_mastery~~
 ^ Swamp Mastery | ^ Swamp Mastery |
 | When at a terrain that contains yellow (earth), Goblins may count melee results as if they were maneuver results. | | When at a terrain that contains yellow (earth), Goblins may count melee results as if they were maneuver results. |
 ~~SNIPPET_C~~racial_ability_go_swamp_mastery~~ ~~SNIPPET_C~~racial_ability_go_swamp_mastery~~
  
-~~SNIPPET_O1759630840~~racial_ability_go_foul_stench~~+~~SNIPPET_O1759630841~~racial_ability_go_foul_stench~~
 ^ Foul Stench | ^ Foul Stench |
 | When an army containing Goblins takes a melee action, the opposing player must select a number of their units after they have resolved their save roll. The selected units cannot perform a counter-attack during this melee action. **The number of units that must be selected in this way is equal to the number of Goblin units in the Goblin player's #@DUA@#, up to a maximum of three [[racialabilities#dua_limits|†]]**. | | When an army containing Goblins takes a melee action, the opposing player must select a number of their units after they have resolved their save roll. The selected units cannot perform a counter-attack during this melee action. **The number of units that must be selected in this way is equal to the number of Goblin units in the Goblin player's #@DUA@#, up to a maximum of three [[racialabilities#dua_limits|†]]**. |
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 ~~SNIPPET_C~~racial_ability_tf_replanting~~ ~~SNIPPET_C~~racial_ability_tf_replanting~~
  
-=== Undead ===+=== Undead (Bloodless) ===
  
 ~~SNIPPET_O1759630841~~racial_ability_ud_stepped_damage~~ ~~SNIPPET_O1759630841~~racial_ability_ud_stepped_damage~~