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racialabilities [2018/07/18 15:07] adminracialabilities [2021/05/22 06:04] (current) admin
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-==== Racial Abilities ====+==== Species Abilities ====
  
-Each race in Dragon Dice has its own special abilities, generally tied to the elements of that race’s dice. Utilizing these abilities is often key to creating a powerful and balanced army. This section details those racial abilities. Racial abilities are applied to both army rolls and when a unit is rolling individually.+Each species in Dragon Dice has its own special abilities, generally tied to the elements of that species' dice. Utilizing these abilities is often key to creating a powerful and balanced army. This section details those species abilities. Species abilities are applied to both army rolls and when a unit is rolling individually.
  
-**†** Some races have abilities which are connected to the number of units in their DUA. These abilities each state a maximum limit for the ability, followed by **†**. The limit stated is per 24 points of total force size, or part thereof. For example, an ability which states, **...up to a maximum of five †**, would have a limit of 5 in games up to 24 points, a limit of 10 in games from 25 to 48 points, and so on.+=== DUA Limits === 
 + 
 +The symbol **†** has the following meaning: Some species have abilities which are connected to the number of units in their #@DUA@#. These abilities each state a maximum limit for the ability, followed by **†**. The limit stated is per 24 points of total force size, or part thereof. For example, an ability which states, **"...up to a maximum of five †"**, would have a limit of 5 in games up to 24 points, a limit of 10 in games from 25 to 48 points, and so on.
  
 === Amazons === === Amazons ===
  
-~~SNIPPET_O1759631666~~racial_ability_am_javelin_charge~~+~~SNIPPET_O1759631667~~racial_ability_am_javelin_charge~~
 ^ Javelin Charge | ^ Javelin Charge |
 | During a march, instead of taking the maneuver step, you may bury a minor terrain the marching army controls. Amazons in that army may then count maneuver results as if they were missile results during a missile action this turn. | | During a march, instead of taking the maneuver step, you may bury a minor terrain the marching army controls. Amazons in that army may then count maneuver results as if they were missile results during a missile action this turn. |
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-~~SNIPPET_O1759631666~~racial_ability_am_kukri_charge~~+~~SNIPPET_O1759631667~~racial_ability_am_kukri_charge~~
 ^ Kukri Charge | ^ Kukri Charge |
 | During a march, instead of taking the maneuver step, you may bury a minor terrain the marching army controls. Amazons in that army may then count maneuver results as if they were melee results during a melee action this turn. | | During a march, instead of taking the maneuver step, you may bury a minor terrain the marching army controls. Amazons in that army may then count maneuver results as if they were melee results during a melee action this turn. |
 ~~SNIPPET_C~~racial_ability_am_kukri_charge~~ ~~SNIPPET_C~~racial_ability_am_kukri_charge~~
  
-~~SNIPPET_O1759631666~~racial_ability_am_terrain_harmony~~+~~SNIPPET_O1759631667~~racial_ability_am_terrain_harmony~~
 ^ Terrain Harmony | ^ Terrain Harmony |
 | Amazons units generate magic results matching the colors of the terrain where they are located. Amazon units in the Reserves Area generate Ivory magic, which may only be used to cast [[spells#elemental_spells|Elemental spells.]] | | Amazons units generate magic results matching the colors of the terrain where they are located. Amazon units in the Reserves Area generate Ivory magic, which may only be used to cast [[spells#elemental_spells|Elemental spells.]] |
 ~~SNIPPET_C~~racial_ability_am_terrain_harmony~~ ~~SNIPPET_C~~racial_ability_am_terrain_harmony~~
  
-=== Coral Elves ===+=== Coral Elves (Selumari) ===
  
-~~SNIPPET_O1759631666~~racial_ability_ce_coastal_dodge~~+~~SNIPPET_O1759631667~~racial_ability_ce_coastal_dodge~~
 ^ Coastal Dodge | ^ Coastal Dodge |
 | When at a terrain that contains green (water), Coral Elves may count maneuver results as if they were save results. | | When at a terrain that contains green (water), Coral Elves may count maneuver results as if they were save results. |
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 ~~SNIPPET_C~~racial_ability_ce_defensive_volley~~ ~~SNIPPET_C~~racial_ability_ce_defensive_volley~~
  
-=== Dwarves ===+=== Dwarves (Vagha) ===
  
 ~~SNIPPET_O1759631667~~racial_ability_dw_mountain_mastery~~ ~~SNIPPET_O1759631667~~racial_ability_dw_mountain_mastery~~
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 ~~SNIPPET_C~~racial_ability_el_dragonkin_handlers~~ ~~SNIPPET_C~~racial_ability_el_dragonkin_handlers~~
  
-=== Ferals ===+=== Feral (Ghwereste) ===
 ~~SNIPPET_O1759631667~~racial_ability_fe_feralization~~ ~~SNIPPET_O1759631667~~racial_ability_fe_feralization~~
 ^ Feralization | ^ Feralization |
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 ~~SNIPPET_C~~racial_ability_fe_stampede~~ ~~SNIPPET_C~~racial_ability_fe_stampede~~
  
-=== Firewalkers ===+=== Firewalkers (Empyrea) ===
  
 ~~SNIPPET_O1759631667~~racial_ability_fw_air_flight~~ ~~SNIPPET_O1759631667~~racial_ability_fw_air_flight~~
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 ~~SNIPPET_C~~racial_ability_fw_flaming_shields~~ ~~SNIPPET_C~~racial_ability_fw_flaming_shields~~
  
-=== Frostwings ===+=== Frostwings (Areosa) ===
  
 ~~SNIPPET_O1759631667~~racial_ability_fr_winters_fortitude~~ ~~SNIPPET_O1759631667~~racial_ability_fr_winters_fortitude~~
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 ~~SNIPPET_C~~racial_ability_fr_magic_negation~~ ~~SNIPPET_C~~racial_ability_fr_magic_negation~~
  
-=== Goblins ===+=== Goblins (Trogs) ===
  
 ~~SNIPPET_O1759631667~~racial_ability_go_swamp_mastery~~ ~~SNIPPET_O1759631667~~racial_ability_go_swamp_mastery~~
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 ~~SNIPPET_C~~racial_ability_go_foul_stench~~ ~~SNIPPET_C~~racial_ability_go_foul_stench~~
  
-=== Lava Elves ===+=== Lava Elves (Morehl) ===
  
 ~~SNIPPET_O1759631667~~racial_ability_le_volvanic_adaptation~~ ~~SNIPPET_O1759631667~~racial_ability_le_volvanic_adaptation~~
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 ~~SNIPPET_C~~racial_ability_le_cursed_bullets~~ ~~SNIPPET_C~~racial_ability_le_cursed_bullets~~
  
-=== Scalders ===+=== Scalders (Faeli) ===
  
 ~~SNIPPET_O1759631667~~racial_ability_sc_scorching_touch~~ ~~SNIPPET_O1759631667~~racial_ability_sc_scorching_touch~~
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 ~~SNIPPET_C~~racial_ability_sc_intangibility~~ ~~SNIPPET_C~~racial_ability_sc_intangibility~~
  
-=== Swamp Stalkers ===+=== Swamp Stalkers (Sarslayan) ===
  
 ~~SNIPPET_O1759631667~~racial_ability_ss_born_of_the_swamp~~ ~~SNIPPET_O1759631667~~racial_ability_ss_born_of_the_swamp~~
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 ~~SNIPPET_C~~racial_ability_ss_mutate~~ ~~SNIPPET_C~~racial_ability_ss_mutate~~
  
-=== Treefolk ===+=== Treefolk (Efflorah) ===
  
 ~~SNIPPET_O1759631667~~racial_ability_tf_rapid_growth~~ ~~SNIPPET_O1759631667~~racial_ability_tf_rapid_growth~~
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 ~~SNIPPET_C~~racial_ability_tf_replanting~~ ~~SNIPPET_C~~racial_ability_tf_replanting~~
  
-=== Undead ===+=== Undead (Bloodless) ===
  
 ~~SNIPPET_O1759631667~~racial_ability_ud_stepped_damage~~ ~~SNIPPET_O1759631667~~racial_ability_ud_stepped_damage~~