Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
racialabilities [2018/07/18 15:06] – admin | racialabilities [2021/05/22 06:04] (current) – admin | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ==== Racial | + | ==== Species |
- | Each race in Dragon Dice has its own special abilities, generally tied to the elements of that race’s | + | Each species |
- | **†** Some races have abilities which are connected to the number of units in their DUA. These abilities each state a maximum limit for the ability, followed by **†**. The limit stated is per 24 points of total force size, or part thereof. For example, an ability which states, **...up to a maximum of five †**, would have a limit of 5 in games up to 24 points, a limit of 10 in games from 25 to 48 points, and so on. | + | === DUA Limits === |
+ | |||
+ | The symbol | ||
=== Amazons === | === Amazons === | ||
Line 23: | Line 25: | ||
~~SNIPPET_C~~racial_ability_am_terrain_harmony~~ | ~~SNIPPET_C~~racial_ability_am_terrain_harmony~~ | ||
- | === Coral Elves === | + | === Coral Elves (Selumari) |
~~SNIPPET_O1746822716~~racial_ability_ce_coastal_dodge~~ | ~~SNIPPET_O1746822716~~racial_ability_ce_coastal_dodge~~ | ||
Line 35: | Line 37: | ||
~~SNIPPET_C~~racial_ability_ce_defensive_volley~~ | ~~SNIPPET_C~~racial_ability_ce_defensive_volley~~ | ||
- | === Dwarves === | + | === Dwarves |
~~SNIPPET_O1746822716~~racial_ability_dw_mountain_mastery~~ | ~~SNIPPET_O1746822716~~racial_ability_dw_mountain_mastery~~ | ||
Line 59: | Line 61: | ||
~~SNIPPET_C~~racial_ability_el_dragonkin_handlers~~ | ~~SNIPPET_C~~racial_ability_el_dragonkin_handlers~~ | ||
- | === Ferals | + | === Feral (Ghwereste) |
~~SNIPPET_O1746822716~~racial_ability_fe_feralization~~ | ~~SNIPPET_O1746822716~~racial_ability_fe_feralization~~ | ||
^ Feralization | | ^ Feralization | | ||
Line 70: | Line 72: | ||
~~SNIPPET_C~~racial_ability_fe_stampede~~ | ~~SNIPPET_C~~racial_ability_fe_stampede~~ | ||
- | === Firewalkers === | + | === Firewalkers |
~~SNIPPET_O1746822716~~racial_ability_fw_air_flight~~ | ~~SNIPPET_O1746822716~~racial_ability_fw_air_flight~~ | ||
Line 82: | Line 84: | ||
~~SNIPPET_C~~racial_ability_fw_flaming_shields~~ | ~~SNIPPET_C~~racial_ability_fw_flaming_shields~~ | ||
- | === Frostwings === | + | === Frostwings |
~~SNIPPET_O1746822716~~racial_ability_fr_winters_fortitude~~ | ~~SNIPPET_O1746822716~~racial_ability_fr_winters_fortitude~~ | ||
Line 94: | Line 96: | ||
~~SNIPPET_C~~racial_ability_fr_magic_negation~~ | ~~SNIPPET_C~~racial_ability_fr_magic_negation~~ | ||
- | === Goblins === | + | === Goblins |
~~SNIPPET_O1746822716~~racial_ability_go_swamp_mastery~~ | ~~SNIPPET_O1746822716~~racial_ability_go_swamp_mastery~~ | ||
Line 106: | Line 108: | ||
~~SNIPPET_C~~racial_ability_go_foul_stench~~ | ~~SNIPPET_C~~racial_ability_go_foul_stench~~ | ||
- | === Lava Elves === | + | === Lava Elves (Morehl) |
~~SNIPPET_O1746822716~~racial_ability_le_volvanic_adaptation~~ | ~~SNIPPET_O1746822716~~racial_ability_le_volvanic_adaptation~~ | ||
Line 118: | Line 120: | ||
~~SNIPPET_C~~racial_ability_le_cursed_bullets~~ | ~~SNIPPET_C~~racial_ability_le_cursed_bullets~~ | ||
- | === Scalders === | + | === Scalders |
~~SNIPPET_O1746822716~~racial_ability_sc_scorching_touch~~ | ~~SNIPPET_O1746822716~~racial_ability_sc_scorching_touch~~ | ||
Line 125: | Line 127: | ||
~~SNIPPET_C~~racial_ability_sc_scorching_touch~~ | ~~SNIPPET_C~~racial_ability_sc_scorching_touch~~ | ||
- | ~~SNIPPET_O1746822716~~racial_ability_sc_intangibility~~ | + | ~~SNIPPET_O1746822717~~racial_ability_sc_intangibility~~ |
^ Intangability | | ^ Intangability | | ||
| When at a terrain that contains green (water), Scalders may count maneuver results as if they were save results against missile damage. | | | When at a terrain that contains green (water), Scalders may count maneuver results as if they were save results against missile damage. | | ||
~~SNIPPET_C~~racial_ability_sc_intangibility~~ | ~~SNIPPET_C~~racial_ability_sc_intangibility~~ | ||
- | === Swamp Stalkers === | + | === Swamp Stalkers |
- | ~~SNIPPET_O1746822716~~racial_ability_ss_born_of_the_swamp~~ | + | ~~SNIPPET_O1746822717~~racial_ability_ss_born_of_the_swamp~~ |
^ Born of the Swamp | | ^ Born of the Swamp | | ||
| When at a terrain that contains green (water), Swamp Stalkers may count maneuver results as if they were save results. | | | When at a terrain that contains green (water), Swamp Stalkers may count maneuver results as if they were save results. | | ||
~~SNIPPET_C~~racial_ability_ss_born_of_the_swamp~~ | ~~SNIPPET_C~~racial_ability_ss_born_of_the_swamp~~ | ||
- | ~~SNIPPET_O1746822716~~racial_ability_ss_mutate~~ | + | ~~SNIPPET_O1746822717~~racial_ability_ss_mutate~~ |
^ Mutate | | ^ Mutate | | ||
| Immediately before taking your first march, after dragon attacks have been resolved, you may attempt to Mutate providing the following criteria are met:\\ \\ < | | Immediately before taking your first march, after dragon attacks have been resolved, you may attempt to Mutate providing the following criteria are met:\\ \\ < | ||
Line 146: | Line 148: | ||
~~SNIPPET_C~~racial_ability_ss_mutate~~ | ~~SNIPPET_C~~racial_ability_ss_mutate~~ | ||
- | === Treefolk === | + | === Treefolk |
- | ~~SNIPPET_O1746822716~~racial_ability_tf_rapid_growth~~ | + | ~~SNIPPET_O1746822717~~racial_ability_tf_rapid_growth~~ |
^ Rapid Growth | | ^ Rapid Growth | | ||
| When at a terrain that contains yellow (earth), Treefolk units that do not roll an SAI result may be re-rolled once when making a counter-maneuver. The previous results are ignored. Any units you wish to re-roll in this way must be selected and re-rolled together. | | | When at a terrain that contains yellow (earth), Treefolk units that do not roll an SAI result may be re-rolled once when making a counter-maneuver. The previous results are ignored. Any units you wish to re-roll in this way must be selected and re-rolled together. | | ||
~~SNIPPET_C~~racial_ability_tf_rapid_growth~~ | ~~SNIPPET_C~~racial_ability_tf_rapid_growth~~ | ||
- | ~~SNIPPET_O1746822716~~racial_ability_tf_replanting~~ | + | ~~SNIPPET_O1746822717~~racial_ability_tf_replanting~~ |
^ Replanting | | ^ Replanting | | ||
| When at a terrain that contains green (water), Treefolk units that are killed, should be rolled before being moved to the #@DUA@#. Any units rolls an ID icon are instead moved to your Reserve Area. | | | When at a terrain that contains green (water), Treefolk units that are killed, should be rolled before being moved to the #@DUA@#. Any units rolls an ID icon are instead moved to your Reserve Area. | | ||
~~SNIPPET_C~~racial_ability_tf_replanting~~ | ~~SNIPPET_C~~racial_ability_tf_replanting~~ | ||
- | === Undead === | + | === Undead |
- | ~~SNIPPET_O1746822716~~racial_ability_ud_stepped_damage~~ | + | ~~SNIPPET_O1746822717~~racial_ability_ud_stepped_damage~~ |
^ Stepped Damage | | ^ Stepped Damage | | ||
| When an Undead unit is killed you may instead exchange it with an Undead unit of lesser health from your #@DUA@#. | | | When an Undead unit is killed you may instead exchange it with an Undead unit of lesser health from your #@DUA@#. | | ||
~~SNIPPET_C~~racial_ability_ud_stepped_damage~~ | ~~SNIPPET_C~~racial_ability_ud_stepped_damage~~ | ||
- | ~~SNIPPET_O1746822716~~racial_ability_ud_bone_magic~~ | + | ~~SNIPPET_O1746822717~~racial_ability_ud_bone_magic~~ |
^ Bone Magic | | ^ Bone Magic | | ||
| When an army containing Undead takes a magic action, each Undead unit that rolls at least one non-ID magic result may add one additional magic result. **The number of magic results that may be added in this way is equal to the number of Undead units in the Undead player' | | When an army containing Undead takes a magic action, each Undead unit that rolls at least one non-ID magic result may add one additional magic result. **The number of magic results that may be added in this way is equal to the number of Undead units in the Undead player' | ||
~~SNIPPET_C~~racial_ability_ud_bone_magic~~ | ~~SNIPPET_C~~racial_ability_ud_bone_magic~~ | ||