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racialabilities [2018/07/18 12:06] – admin | racialabilities [2021/05/22 06:04] (current) – admin | ||
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- | ==== Racial | + | ==== Species |
- | Each race in Dragon Dice has its own special abilities, generally tied to the elements of that race’s | + | Each species |
- | %%***%% Some races have abilities which are connected to the number of units in their DUA. These abilities each state a maximum limit for the ability, followed by %%***%%. The limit stated is per 24 points of total force size, or part thereof. For example, an ability which states, **...up to a maximum of five%%***%%**, would have a limit of 5 in games up to 24 points, a limit of 10 in games from 25 to 48 points, and so on. | + | === DUA Limits === |
+ | |||
+ | The symbol | ||
=== Amazons === | === Amazons === | ||
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~~SNIPPET_C~~racial_ability_am_terrain_harmony~~ | ~~SNIPPET_C~~racial_ability_am_terrain_harmony~~ | ||
- | === Coral Elves === | + | === Coral Elves (Selumari) |
~~SNIPPET_O1746823131~~racial_ability_ce_coastal_dodge~~ | ~~SNIPPET_O1746823131~~racial_ability_ce_coastal_dodge~~ | ||
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~~SNIPPET_C~~racial_ability_ce_defensive_volley~~ | ~~SNIPPET_C~~racial_ability_ce_defensive_volley~~ | ||
- | === Dwarves === | + | === Dwarves |
~~SNIPPET_O1746823131~~racial_ability_dw_mountain_mastery~~ | ~~SNIPPET_O1746823131~~racial_ability_dw_mountain_mastery~~ | ||
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~~SNIPPET_C~~racial_ability_el_dragonkin_handlers~~ | ~~SNIPPET_C~~racial_ability_el_dragonkin_handlers~~ | ||
- | === Ferals | + | === Feral (Ghwereste) |
~~SNIPPET_O1746823131~~racial_ability_fe_feralization~~ | ~~SNIPPET_O1746823131~~racial_ability_fe_feralization~~ | ||
^ Feralization | | ^ Feralization | | ||
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~~SNIPPET_C~~racial_ability_fe_stampede~~ | ~~SNIPPET_C~~racial_ability_fe_stampede~~ | ||
- | === Firewalkers === | + | === Firewalkers |
~~SNIPPET_O1746823131~~racial_ability_fw_air_flight~~ | ~~SNIPPET_O1746823131~~racial_ability_fw_air_flight~~ | ||
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~~SNIPPET_C~~racial_ability_fw_flaming_shields~~ | ~~SNIPPET_C~~racial_ability_fw_flaming_shields~~ | ||
- | === Frostwings === | + | === Frostwings |
~~SNIPPET_O1746823131~~racial_ability_fr_winters_fortitude~~ | ~~SNIPPET_O1746823131~~racial_ability_fr_winters_fortitude~~ | ||
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~~SNIPPET_C~~racial_ability_fr_magic_negation~~ | ~~SNIPPET_C~~racial_ability_fr_magic_negation~~ | ||
- | === Goblins === | + | === Goblins |
~~SNIPPET_O1746823131~~racial_ability_go_swamp_mastery~~ | ~~SNIPPET_O1746823131~~racial_ability_go_swamp_mastery~~ | ||
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~~SNIPPET_C~~racial_ability_go_foul_stench~~ | ~~SNIPPET_C~~racial_ability_go_foul_stench~~ | ||
- | === Lava Elves === | + | === Lava Elves (Morehl) |
~~SNIPPET_O1746823131~~racial_ability_le_volvanic_adaptation~~ | ~~SNIPPET_O1746823131~~racial_ability_le_volvanic_adaptation~~ | ||
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~~SNIPPET_C~~racial_ability_le_volvanic_adaptation~~ | ~~SNIPPET_C~~racial_ability_le_volvanic_adaptation~~ | ||
- | ~~SNIPPET_O1746823131~~racial_ability_le_cursed_bullets~~ | + | ~~SNIPPET_O1746823132~~racial_ability_le_cursed_bullets~~ |
^ Cursed Bullets | | ^ Cursed Bullets | | ||
| When targeting an army at the same terrain with a missile attack, Lava Elves missile results inflict damage that may only be reduced by save results generated by spells. **The number of missile results that may be effected in this way is equal to the number of Lava Elves units in the Lava Elves player' | | When targeting an army at the same terrain with a missile attack, Lava Elves missile results inflict damage that may only be reduced by save results generated by spells. **The number of missile results that may be effected in this way is equal to the number of Lava Elves units in the Lava Elves player' | ||
~~SNIPPET_C~~racial_ability_le_cursed_bullets~~ | ~~SNIPPET_C~~racial_ability_le_cursed_bullets~~ | ||
- | === Scalders === | + | === Scalders |
- | ~~SNIPPET_O1746823131~~racial_ability_sc_scorching_touch~~ | + | ~~SNIPPET_O1746823132~~racial_ability_sc_scorching_touch~~ |
^ Scorching Touch | | ^ Scorching Touch | | ||
| When at a terrain that contains red (fire), Scalders making a save roll against a melee action inflict one point of damage on the attacking army for each save result rolled. Only save results generated by spells may reduce this damage. Scorching Touch does not apply when saving against a counter-attack. | | | When at a terrain that contains red (fire), Scalders making a save roll against a melee action inflict one point of damage on the attacking army for each save result rolled. Only save results generated by spells may reduce this damage. Scorching Touch does not apply when saving against a counter-attack. | | ||
~~SNIPPET_C~~racial_ability_sc_scorching_touch~~ | ~~SNIPPET_C~~racial_ability_sc_scorching_touch~~ | ||
- | ~~SNIPPET_O1746823131~~racial_ability_sc_intangibility~~ | + | ~~SNIPPET_O1746823132~~racial_ability_sc_intangibility~~ |
^ Intangability | | ^ Intangability | | ||
| When at a terrain that contains green (water), Scalders may count maneuver results as if they were save results against missile damage. | | | When at a terrain that contains green (water), Scalders may count maneuver results as if they were save results against missile damage. | | ||
~~SNIPPET_C~~racial_ability_sc_intangibility~~ | ~~SNIPPET_C~~racial_ability_sc_intangibility~~ | ||
- | === Swamp Stalkers === | + | === Swamp Stalkers |
- | ~~SNIPPET_O1746823131~~racial_ability_ss_born_of_the_swamp~~ | + | ~~SNIPPET_O1746823132~~racial_ability_ss_born_of_the_swamp~~ |
^ Born of the Swamp | | ^ Born of the Swamp | | ||
| When at a terrain that contains green (water), Swamp Stalkers may count maneuver results as if they were save results. | | | When at a terrain that contains green (water), Swamp Stalkers may count maneuver results as if they were save results. | | ||
~~SNIPPET_C~~racial_ability_ss_born_of_the_swamp~~ | ~~SNIPPET_C~~racial_ability_ss_born_of_the_swamp~~ | ||
- | ~~SNIPPET_O1746823131~~racial_ability_ss_mutate~~ | + | ~~SNIPPET_O1746823132~~racial_ability_ss_mutate~~ |
^ Mutate | | ^ Mutate | | ||
| Immediately before taking your first march, after dragon attacks have been resolved, you may attempt to Mutate providing the following criteria are met:\\ \\ < | | Immediately before taking your first march, after dragon attacks have been resolved, you may attempt to Mutate providing the following criteria are met:\\ \\ < | ||
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~~SNIPPET_C~~racial_ability_ss_mutate~~ | ~~SNIPPET_C~~racial_ability_ss_mutate~~ | ||
- | === Treefolk === | + | === Treefolk |
- | ~~SNIPPET_O1746823131~~racial_ability_tf_rapid_growth~~ | + | ~~SNIPPET_O1746823132~~racial_ability_tf_rapid_growth~~ |
^ Rapid Growth | | ^ Rapid Growth | | ||
| When at a terrain that contains yellow (earth), Treefolk units that do not roll an SAI result may be re-rolled once when making a counter-maneuver. The previous results are ignored. Any units you wish to re-roll in this way must be selected and re-rolled together. | | | When at a terrain that contains yellow (earth), Treefolk units that do not roll an SAI result may be re-rolled once when making a counter-maneuver. The previous results are ignored. Any units you wish to re-roll in this way must be selected and re-rolled together. | | ||
~~SNIPPET_C~~racial_ability_tf_rapid_growth~~ | ~~SNIPPET_C~~racial_ability_tf_rapid_growth~~ | ||
- | ~~SNIPPET_O1746823131~~racial_ability_tf_replanting~~ | + | ~~SNIPPET_O1746823132~~racial_ability_tf_replanting~~ |
^ Replanting | | ^ Replanting | | ||
| When at a terrain that contains green (water), Treefolk units that are killed, should be rolled before being moved to the #@DUA@#. Any units rolls an ID icon are instead moved to your Reserve Area. | | | When at a terrain that contains green (water), Treefolk units that are killed, should be rolled before being moved to the #@DUA@#. Any units rolls an ID icon are instead moved to your Reserve Area. | | ||
~~SNIPPET_C~~racial_ability_tf_replanting~~ | ~~SNIPPET_C~~racial_ability_tf_replanting~~ | ||
- | === Undead === | + | === Undead |
- | ~~SNIPPET_O1746823131~~racial_ability_ud_stepped_damage~~ | + | ~~SNIPPET_O1746823132~~racial_ability_ud_stepped_damage~~ |
^ Stepped Damage | | ^ Stepped Damage | | ||
| When an Undead unit is killed you may instead exchange it with an Undead unit of lesser health from your #@DUA@#. | | | When an Undead unit is killed you may instead exchange it with an Undead unit of lesser health from your #@DUA@#. | | ||
~~SNIPPET_C~~racial_ability_ud_stepped_damage~~ | ~~SNIPPET_C~~racial_ability_ud_stepped_damage~~ | ||
- | ~~SNIPPET_O1746823131~~racial_ability_ud_bone_magic~~ | + | ~~SNIPPET_O1746823132~~racial_ability_ud_bone_magic~~ |
^ Bone Magic | | ^ Bone Magic | | ||
| When an army containing Undead takes a magic action, each Undead unit that rolls at least one non-ID magic result may add one additional magic result. **The number of magic results that may be added in this way is equal to the number of Undead units in the Undead player' | | When an army containing Undead takes a magic action, each Undead unit that rolls at least one non-ID magic result may add one additional magic result. **The number of magic results that may be added in this way is equal to the number of Undead units in the Undead player' | ||
~~SNIPPET_C~~racial_ability_ud_bone_magic~~ | ~~SNIPPET_C~~racial_ability_ud_bone_magic~~ | ||