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Table of Contents

Advanced Terrains

Advanced terrains are special terrains that offer new objectives for armies to capture. Advanced terrains follow all the usual rules for terrains, with one exception: an advanced terrain may only be placed at the frontier.

Like other terrains, each advanced terrain has a unique Eighth Face effect. These are described below:

Icon Terrain Eighth Face Effect
Castle When you capture this terrain, choose one of the following four terrain types: City, Standing Stones, Temple, or Tower. The castle becomes that terrain until its face is moved.
Dragon's Lair During the Eighth Face Phase, you may summon a dragon that matches at least one color of this terrain, an Ivory Dragon or any Ivory Hybrid Dragon, and place it at any terrain. The Dragon's Lair may not summon a White Dragon.
Grove During the Eighth Face Phase move one non-Dragonkin unit from any player's Buried Unit Area (BUA) to their Dead Unit Area (DUA), a Dragonkin unit or minor terrain from your Buried Unit Area (BUA) to your Summoning Pool, or an Item from your Buried Unit Area (BUA) to your army controlling this eighth face. This is not optional and must be performed if possible.
Vortex During any non-maneuver army roll at this terrain, before resolving SAIs (see step 2 of 'Die Roll Resolution'), you may re-roll one unit, ignoring the previous result.

Minor Terrains